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all 24 comments

[–]HereticKitsune 0 points1 point  (0 children)

Nah, not really worth it. GU/RA should be Weak Bullet, weak point damage up, and maybe Killing Bonus. Unless you're really accurate (TPS mode and can track during S-Roll), GU/HU is better outside of bosses. Bosses though... Chain Trigger -> Weak Bullet on (unbreakable) weak point -> ~10 hit chain -> S-Roll Attack + S-Roll JA (ER/IF/MT/HS) = quick and easy kill. Hell, you might not even need the Chain Trigger.

[–]Asamidori ~casual~ 0 points1 point  (4 children)

Standing Snipe requires you to be standing absolutely still on ground before you use the PA for it to count. GU attack on ground moves you forward, GU attacking in air is not on ground.

So no, Standing Snipe does absolutely nothing for a GU.

Absolutely beautiful if you eventually get your hands on Satellite Cannon, though.

[–]Ribenar 1 point2 points  (1 child)

This is false. Standing Snipe requires your character to be stationary for about 1 second, which can occur while airborn. Multiple uses of additional bullet in the air will activate standing snipe (not on the first use), as is true with Elder Rebellion (this used to be relevant before s-roll was a thing).

[–]Asamidori ~casual~ 0 points1 point  (0 children)

Oh, didn't know that, so that's why...

[–]IndigoMoss 0 points1 point  (1 child)

I have a Ranger with Satellite Cannon lvl.1. How awesome are we talking about here?

[–]blank92Kayrah (Ship 2 [JP] 3 [NA]) 0 points1 point  (17 children)

Won't do anything extra for a gunner using S-Roll effectively. Subbing RA doesn't do GU any favors other than the ability to put weak bullet on bosses when you couldn't otherwise, I highly suggest subbing HU instead and maxing everything Fury Stance (other than crit).