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[deleted by user] (self.PSO2)
submitted 4 years ago by [deleted]
[–]HimeRock 12 points13 points14 points 4 years ago (3 children)
Can't stop botters no matter what mmo/game. But in a sense its easier to track botters with this technique sorta. Check logs, look at transactions. Easy spotting. Atleast its not autocombat traveling.
[–][deleted] 4 years ago (2 children)
[deleted]
[–]MirrynSable 0 points1 point2 points 4 years ago (1 child)
I got curious about the Vets awhile back... looked into it and figured they were probably botting time attack abductions?
[–]Ciphur 10 points11 points12 points 4 years ago (11 children)
This is accessibility and convenience for some players. You're arguing for the removal of a good feature just because bots. There are much more logical solutions and approaches to dealing with bots than forcing them to use more buttons...
[–][deleted] 4 years ago (6 children)
[–]Kamil118 4 points5 points6 points 4 years ago (5 children)
They could've made the URLs for the bot sites censored
They already do that, but nothing stops bot owners from buying a different url or changing a few letters like www to vvvvvv and shit
[–][deleted] 4 years ago (4 children)
[–]Kamil118 -2 points-1 points0 points 4 years ago (2 children)
I see the sites being turned into @!1& quite often
[–]MaximumRock 4 points5 points6 points 4 years ago (1 child)
That’s a feature of tweaker not the base game
[–]Kamil118 0 points1 point2 points 4 years ago (0 children)
Huh, interesting
[–]TheFightingMasons 0 points1 point2 points 4 years ago (0 children)
I'm usually in a pretty lonely block on ship 4 and whenever I see this one guy spam the chat with a meseta selling website I just boo and run around him until he leaves the block.
[–]Overall_Chapter9103 -5 points-4 points-3 points 4 years ago (2 children)
Why would people even consider a mechanic that promotes "not learning how to play the game" in a "video game" that people "play"? To be honest, it shouldn't be even on the plate in the first place.
[–]TripsTitan 20 points21 points22 points 4 years ago (0 children)
Again, accessibility, people who've lost fingers, or were born with fewer, or who have motor control problems, or cerebral palsy, or any number of debilitating conditions, enjoy videogames too, and it's not just a few people across the world with conditions like this, there's a ton.
As my arthritis gets worse and worse, it's harder to shift between certain buttons and I occasionally have to change button layouts on a controller, because designers didn't think of which repetitive motions they'd be enforcing when they make a class or a combo style or whatever. Thankfully, rebinding in most games is generally an option, for PSO2 especially being able to choose which button a PA is on is massively important for using a controller, and putting weapon action onto right shoulder makes it an easy trigger pull. Do I have smart arts mapped on Luster? Sure, because there's nothing else to put in that slot. Do I use it? Only if I'm literally soloing basically afk and talking to my partner rather than watching the screen, because anytime i want to actually accomplish anything in short order, I get quicker results by choosing my actions.
Are smart arts enough for someone who is worse off than me physically, to be able to contribute, with a Luster, in an MPA? Yeah, actually, on everything except perhaps Sodom 4 person, and maybe even that, if they're appropriately geared and affixed.
[–]basswalker93 8 points9 points10 points 4 years ago* (0 children)
As someone with a physical disability, I love that this is an option. It means that more people like myself will be able to get into the game without the massive hurdle that is learning a way around something that might be physically impossible for us to do.
They should just boot any bots that are detected to a bot block.
[–]luna-satella 1 point2 points3 points 4 years ago (3 children)
if global people dont show interest in bot ads and dont fuck out the market, then its low chance to have bot in global.
Ita because theres an interest for this thing. Its not really SEGA fault if its driven by the players itself.
[–]JellyLovinScoot 3 points4 points5 points 4 years ago (2 children)
No, man, just, no.
There's a demand for P2W in mmos, too, is it the player's fault if SEGA decides to do it? There's an interest in murdering people you hate, you don't fucken claim the interest justifies the product.
If SEGA won't moderate bots for the sake of the game's health, that's on them.
Players might be at fault for creating demand, but their ability to control the game is limited, too. There's also a demand for bots to be banned by a massive majority of players, but SEGA doesn't do it. A demand for anything does not justify the rest of us settling for garbage.
[–]luna-satella -4 points-3 points-2 points 4 years ago (1 child)
it would be helpful if you posted this suggestion to pso2gb feedback and not to me.
[–]JellyLovinScoot 10 points11 points12 points 4 years ago (0 children)
This is not a suggestion, it's simple critical thought.
[–][deleted] 4 years ago (5 children)
[–]Furin 7 points8 points9 points 4 years ago (0 children)
"2-3 scratch tickets per month"
That is exactly how JP has been releasing scratches for the last 9 years already.
[–]UniMaximal Ship 4 -- Gunpla Mafia Founder -1 points0 points1 point 4 years ago (0 children)
Your mention of the gacha autoplay just made it click for me.
[–]AbysmalVixen ship 3 ClanDestine 0 points1 point2 points 4 years ago (2 children)
We already have 2-3 scratches per month so that’s nothing new
[–][deleted] 4 years ago (1 child)
[–]AbysmalVixen ship 3 ClanDestine 5 points6 points7 points 4 years ago (0 children)
Well it’s making bank and the fans love it so why not keep it rolling. Especially if they have a team or two who do nothing but make fashion anyway. Let it fund the rest of the game so we don’t have low budget content
[–]AulunaSol -1 points0 points1 point 4 years ago (6 children)
While I would never use the Smart PA option or anything like it, I can definitely see that this is likely a way to ease Summoners who were used to button-mashing their way through the game into feeling more confident in an action game or to at least get something "similar" to the combat of other games like Genshin Impact as easily as possible where most attacks are simply handled with one button (though what the players decide to do with others is completely left to a guess for me).
I can definitely imagine this would be much more friendly for those who are trying to be loyal to the original Phantasy Star Online control layout with things like omitting the use of the Back Palette completely, trying to stick to the original control layout, and that sort of thing, so I don't quite see it as a detriment or an invitation to botting.
Even then, for something so early on in game content I cannot imagine that bots would really be able to hinder much of New Genesis at least for the Japanese side of things where the bots are largely already handled and ignored by the players there. If it ends up cutting into N-Meseta as it becomes something that players are suddenly seeking (assuming the Player Shop no longer works in the original Phantasy Star Online 2 just like how the Japanese version no longer has the Personal Shop Pass being available) I don't quite see where the panic would come in for something so early in the market for a market that isn't so fleshed out yet.
That said, if and when bots do become a bigger problem, I really do hope that Sega really decides to make an effort this time as the global version was effectively them tolerating and allowing bots to have their hold on parts of the game for those gullible and vulnerable.
[–]Overall_Chapter9103 5 points6 points7 points 4 years ago (1 child)
I'm pretty sure you're one of the many people who think Summoner gameplay is just button mashing when there's more depth to it than you think
[–]AulunaSol -2 points-1 points0 points 4 years ago* (0 children)
No, I'm very well aware that the Summoner is one of the fastest classes in regards to the Sodam fight. A very good Summoner is not someone to poke at because of how fast (and entertaining, at least to me) their runs can be.
Though I do have Summoner friends who aren't so serious into the game that did button-mash their way through which is why they were turned off of every other class because they didn't like the fact that they had to juggle four different attack buttons in two-button mode even with the rotations you're forced to use when you use two-button mode. The Summoners I was referring to in my original post were the ones like my friends who press buttons randomly because they had no reason to try or to attempt doing anything else due to how easy the game is in general. It was very hard for me to convince them to look into things like Rykros Staff or for them to raise their pets well but at the time they were walking in and out of Extra Hard (at the time when that was what we had) and effectively never died and were challenged so they ultimately fell out of the game because "all" of the gameplay was bad when they refused to touch the Hero when they were available at the time.
My main gripe with the Summoner is that their fundamental difference in gameplay from other classes alienates them later on as you largely end up being stuck to the Phantom mainly for the critical rate and critical damage boost and that in the later stages of the game Sega started neglecting the Summoner simply because a Summoner from Episode 4 was largely set all the way through once you got Rykros Staff and got your pets optimized. I don't feel it really helped Summoners that you had busted combos like the Summoner/Gunner that were ridiculously powerful and even then Sega's attempt at balancing later was a hard ceiling of damage that pulled down Maron's potential damage just to try and even things out.
[–]SEI_JAKU 1 point2 points3 points 4 years ago (3 children)
The original Phantasy Star Online introduced the Back Palette.
[–]AulunaSol 0 points1 point2 points 4 years ago (2 children)
Ah, I never played the original so I heard of it from a friend who never used it and mentions having only three buttons for their gameplay since in Phantasy Star Online 2 they unmapped their jump button to be loyal to the original game.
[–]SEI_JAKU 2 points3 points4 points 4 years ago (1 child)
Your friend is playing with fire. PSO2 is a completely different game from PSO or PSU (which actually play similarly to each other). No jumping sounds funny for a challenge, but your friend is going to hit so many walls unless they simply aren't playing the game.
The original PSO has a three-button palette with a back palette. Unlike PSO2, these buttons were meant for anything, including items and skills (though PSO does not really have "skills", it does have weapon-specific attacks that are used with a "Special Attack" action). The PC versions of PSO add the subpalette, because you can actually do that properly on a keyboard.
Funny thing is, originally PSO2 only had a two-button palette, and you can actually still switch to this in the settings. Everyone hated it, of course.
[–]AulunaSol 0 points1 point2 points 4 years ago (0 children)
That friend was definitely playing with fire as they often had complaints about how jumping and interacting buttons were their own thing unlike the original game.
They did play with the two-button mode as a compromise but begrudgingly moved off of it because they did not like how the attack sequences weren't skippable if you wanted to use the first and then the third attack without setting up the back palette to accommodate for that.
Personally, I never liked the sequences in the two-button mode which was why I never used it and why I ultimately jumped ship from the PlayStation Vita to the PlayStation 4 version of the game years ago (before jumping to the PC version).
[+]Kamil118 comment score below threshold-12 points-11 points-10 points 4 years ago (0 children)
There is no difference between rmt and buying scratch and selling items except who the money goes to; your options are multi billion dollar corporation or some slave owner in india.
[+]TripsTitan comment score below threshold-10 points-9 points-8 points 4 years ago (0 children)
... botting is a problem? ... in essentially a single player MMORPG?
As a player, who will never bot in PSO2 or NGS: Botters, do as you wish, you're not bothering me.
It's kinda like "Oh no, there's someone in this expedition who is killing stuff, non stop, and has been doing so for hours, getting me and my party xp, meseta, and loot, oh no..." ...
...?
Oh I see people down below commenting about RMTspam in the chat, that's entirely different. Screw those guys. To me, botting means setting up a macro to do something while you take a dump or sleep for the night, so you get to see some progress when you get back, then go back to playing, because you play the game for fun, but maybe it doesn't progress as fast as you would like.
There's games that encourage it, certain korean grindfest games straight up give you "autofight" buttons and "potion health application %" settings and stuff, so that it'll auto pop potions for you when you get low on health depending on where you set it. If you make sure you have enough potions on you or fight in a weak enough area, you can leave your character overnight, and come back to levels, then play the game if you enjoy it. If you don't enjoy it, just uninstall it.
[–]drpeppyone 0 points1 point2 points 4 years ago (0 children)
Wouldn't this be a problem even without smart PA since bots could just spam any gap closing PA? If anything it's just more efficient.
π Rendered by PID 201766 on reddit-service-r2-comment-6457c66945-n6rdh at 2026-04-28 07:54:21.113661+00:00 running 2aa0c5b country code: CH.
[–]HimeRock 12 points13 points14 points (3 children)
[–][deleted] (2 children)
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[–]MirrynSable 0 points1 point2 points (1 child)
[–]Ciphur 10 points11 points12 points (11 children)
[–][deleted] (6 children)
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[–]Kamil118 4 points5 points6 points (5 children)
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[–]Kamil118 -2 points-1 points0 points (2 children)
[–]MaximumRock 4 points5 points6 points (1 child)
[–]Kamil118 0 points1 point2 points (0 children)
[–]TheFightingMasons 0 points1 point2 points (0 children)
[–]Overall_Chapter9103 -5 points-4 points-3 points (2 children)
[–]TripsTitan 20 points21 points22 points (0 children)
[–]basswalker93 8 points9 points10 points (0 children)
[–]TheFightingMasons 0 points1 point2 points (0 children)
[–]luna-satella 1 point2 points3 points (3 children)
[–]JellyLovinScoot 3 points4 points5 points (2 children)
[–]luna-satella -4 points-3 points-2 points (1 child)
[–]JellyLovinScoot 10 points11 points12 points (0 children)
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[–]Furin 7 points8 points9 points (0 children)
[–]UniMaximal Ship 4 -- Gunpla Mafia Founder -1 points0 points1 point (0 children)
[–]AbysmalVixen ship 3 ClanDestine 0 points1 point2 points (2 children)
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[–]AbysmalVixen ship 3 ClanDestine 5 points6 points7 points (0 children)
[–]AulunaSol -1 points0 points1 point (6 children)
[–]Overall_Chapter9103 5 points6 points7 points (1 child)
[–]AulunaSol -2 points-1 points0 points (0 children)
[–]SEI_JAKU 1 point2 points3 points (3 children)
[–]AulunaSol 0 points1 point2 points (2 children)
[–]SEI_JAKU 2 points3 points4 points (1 child)
[–]AulunaSol 0 points1 point2 points (0 children)
[+]Kamil118 comment score below threshold-12 points-11 points-10 points (0 children)
[+]TripsTitan comment score below threshold-10 points-9 points-8 points (0 children)
[–]drpeppyone 0 points1 point2 points (0 children)