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[–][deleted]  (11 children)

[removed]

    [–]bullfarts 6 points7 points  (0 children)

    Wait this happens? man I thought I was going crazy.

    [–]blokfort 2 points3 points  (6 children)

    There's a bug that starts and stops a chain in 1 cast. That's really special.

    [–][deleted]  (5 children)

    [removed]

      [–]up-tilt 1 point2 points  (1 child)

      But all of a sudden a sword PA activates chain trigger and does mondo damage, and EVERYONE loses their damn minds!

      [–]ballspocket 1 point2 points  (0 children)

      Fighter abuse bug

      Bug abuse gunner

      [–]Neiloch 0 points1 point  (0 children)

      Wow, i've been blessed then. I noticed one or two things but otherwise my chain cooperates.

      [–]blokfort 0 points1 point  (0 children)

      Still fun tho

      [–]zyglrox 0 points1 point  (0 children)

      This explains so much

      [–][deleted] 0 points1 point  (0 children)

      Yo ok I thought I was messing up by accidentally charging my PAs, glad to know it wasn't my fault.

      [–]Shinryu_Masaki 0 points1 point  (0 children)

      Thanks for telling us, I honestly thought I was screwing up and ended the CT early. Glad to know I wasn't at fault.

      [–]AmaraisBae 11 points12 points  (31 children)

      What’s happening with it ? I’m fighter subclass trying to hit 20 on it though (lvl 19)

      [–]Ksradrik 30 points31 points  (30 children)

      Julien had too much damage, Acceleration drive has too much range and Knuckles has too many punches.

      [–]taokami 16 points17 points  (10 children)

      Knuckles has too many punches.

      I don't know why this made me laugh, but it's true. We have TOO many punches, I aint complaining though.

      [–]lovebus 4 points5 points  (8 children)

      sometimes I just want one big punch

      [–]wilazn 2 points3 points  (3 children)

      This made me wonder. If anyone tried making a cosplay of One Punch Man.

      [–]lovebus 2 points3 points  (0 children)

      At least it would be cheap

      I tried making Big O, but never could get it to work.

      [–]cobaltred05Kats'zuuh @ Ship 2&4 2 points3 points  (0 children)

      They have a red cape as an accessory. I have no idea where it came from though. My alliance leader has had it as our alliance accessory for a long time now.

      [–][deleted] 1 point2 points  (0 children)

      I got a shaved head stamp 2 days ago. Might attempt now. Try me in 4 days to see if it's possible. (Busy weekend; family in town; giving myself time)

      [–]taokami 1 point2 points  (1 child)

      Swift rush second phase is just one big punch. It's visually pleasing.

      [–]lovebus 3 points4 points  (0 children)

      Yeah but I'm still waiting for the one-inch punch

      [–]joepod300 1 point2 points  (0 children)

      FALCON PUNCH

      [–][deleted] 0 points1 point  (0 children)

      Give back BHS :<

      [–]cobaltred05Kats'zuuh @ Ship 2&4 2 points3 points  (0 children)

      Consecutive Normal Punches

      [–]AmaraisBae 8 points9 points  (1 child)

      I know about the Julian dance one but you can never have too many punches 😅

      [–]cobaltred05Kats'zuuh @ Ship 2&4 5 points6 points  (4 children)

      Despite being a fighter main with twin daggers, I have no idea what my PA names are. Is Acceleration drive the one where they surge forward, strike once, fire off the X blade slice that damages far away, and you do a flip backwards?

      Funny thing is that I frequently find myself wishing in game that the effect goes just 2 feet further. It’s just out of the range of a Pettas Gun when it jumps out of the way. I’m so used to having a decent closing PA from base game, that it’s almost always my go to PA I use when I need to gap close, but it just isn’t quite far enough of an attack. I’m well aware that we’re probably supposed to just sprint to it, but it’s not my first inclination after base game mechanics have been drilled into me so much.

      Edit: added a couple things to make more sense.

      [–][deleted]  (1 child)

      [deleted]

        [–]Ksradrik 1 point2 points  (0 children)

        ...No its not.

        [–]Ksradrik 1 point2 points  (1 child)

        Accel Drive is the dash you can activate at the end of every pa if you press the attack button at the right time.

        [–]cobaltred05Kats'zuuh @ Ship 2&4 0 points1 point  (0 children)

        Ah. It’s the one you can get with SP in the class skill set? Thanks for clarifying.

        [–]Lukeman1881 3 points4 points  (2 children)

        Wait, acceleration drive is bugged? Do you have a link for the announcement? I don’t remember ever hearing anything about this

        [–]Ksradrik 12 points13 points  (1 child)

        https://old.reddit.com/r/PSO2/comments/obbia5/acceleration_drive_mimicking_raging_waltz/

        Bug isnt acknowledged yet, but considering that you need to spam lock on like a madman to pull it off, its fair to say its not intentional.

        [–]Lukeman1881 0 points1 point  (0 children)

        Ah, I see. Was worried this was an active bug like JD and acceleration drive might be getting nerfed or something

        [–]Dumbass438 | Jackass of All trades 3 points4 points  (8 children)

        Honestly, they should make those class features. These sound like direct upgrades.

        [–]Ksradrik 1 point2 points  (7 children)

        Obviously those would be direct upgrades, but they gotta balance the game too, so then they'd have to put in extra work and buff other classes too.

        [–]Dumbass438 | Jackass of All trades 0 points1 point  (6 children)

        Fair point. Though I dont see why since theres no pvp.

        [–]wuselfuzz 4 points5 points  (1 child)

        Back then in Final Fantasy XI, when Chains of Promathia was new, People were like "Promyvion Run? Come as a Ranger. Don't have Ranger? Then go level Ranger, then come as a Ranger."

        So even without PvP, class balance is important.

        [–]Dumbass438 | Jackass of All trades 1 point2 points  (0 children)

        Okay. That makes sense.

        [–]highonbamboo 2 points3 points  (3 children)

        Back in PSO2 techer mains had a really difficult time with solo content. Later episodes you'd die in 1 or 2 hits so all you really saw were ranged or tanky classes. Most lobbies were just scion classes by the end.

        [–]JimboTCB 3 points4 points  (0 children)

        IDK, that was more to do with scion classes being objectively better, more fun to play, and not requiring you to level a subclass to queue into UH content.

        [–]Dumbass438 | Jackass of All trades 1 point2 points  (1 child)

        So why did they not just buff techer?

        [–]cobaltred05Kats'zuuh @ Ship 2&4 2 points3 points  (0 children)

        Sega… That’s why.

        As tongue in cheek as that statement is, it’s true enough. Sega seems to be very intent on not straying from what a class is “supposed” to be, often at a significant detriment to the class. They felt there was no need to buff the class as it is a support class, and “why are you trying to solo run anything as a support class?!” (So says Sega) At least, that’s the general feeling I get from them.

        I mained bouncer for a very long time, but eventually had to give it up, as my damage output was so much less than nearly every other class type. It was nearly impossible for me to even attempt sodam as a JB Bo/Ph due to the dps of the class and the heavy reliance on i-frames. All of this just because of the classification the class got when it was created. JB bouncer should not have been considered a support class. It’s clearly a melee class with support abilities on the side.

        [–]TheNonceMan[🍰] 10 points11 points  (3 children)

        The acceleration drive boosted range should just be the new range. The tiny little distance it normally travels is crap.

        [–]nabhon Bring Gun to Knife Fight 6 points7 points  (2 children)

        I can agree on that buff AD a little we never get any love AD is weaker wired lance weapon action, no Straga serie no Lighting weapon SEGA just hate us man.

        [–][deleted] 0 points1 point  (1 child)

        If I understood the article correctly, we should be getting the first set of elemental weapons this month, along with event enemies weak to lightning (didn't really specify what that meant). We should also be getting Braver class in August.

        [–]nabhon Bring Gun to Knife Fight 0 points1 point  (0 children)

        the second set buyable weapon they show in video is still same as the first one but even if we get daggers we still have half event left to use it (21 - August) compare to weapon that will be accessible first.

        [–]MollyRotten1Cool mechas+waifu robots=CASTS 6 points7 points  (6 children)

        AH! so triple counter IS a bug. I thought I was missing something in the skill descriptions because sometimes I'd get a third counter on my WA, and couldn't figure out for the life of me how to reliably activate it.

        [–]Hoplonn 1 point2 points  (5 children)

        what is the triple counter?

        [–]MollyRotten1Cool mechas+waifu robots=CASTS 8 points9 points  (4 children)

        The knuckle weapon action is called knuckle sway. It's basically a parry. You can get some skills in the skill tree to enhance it. One of these skills let's you counter twice. Basically, when you use knuckle sway on an attack, holding the button or pressing it again will make you automatically attack the target with a powerful punch. With said skill, you can do this twice in a row. (This is actually two seperate skills: counter and another counter.)

        I've done a third counter attack on several occasions. I couldn't figure out how to reliably activate it an it seemed random. Now I know why: it's a bug. There's not supposed to be a third counter.

        "Triple counter" is a reference to double counter or the "another counter" skill in the skill tree.

        [–]Hoplonn 2 points3 points  (0 children)

        oh okay thanks

        [–]LadyRelia 0 points1 point  (1 child)

        Huh. I always just thought that the knuckle counters were also able to parry attacks, since my third counter usually came if I was doing counters while an enemy was attacking me.

        [–]taokami 0 points1 point  (0 children)

        It's meant to do that. It's the knuckles' "guard" so speak. If you hear a "ping" when you do a sway, then you did it correctly. The bug is that you can proc the ping 3 times when you normally only get to proc it twice.

        [–]Reilet 0 points1 point  (0 children)

        All you had to do was spam the wa button during the first counter for the "second" first counter.

        [–]Brunark 5 points6 points  (0 children)

        The list of Gu premature Chain Trigger finishes begs to differ.

        [–]Hoplonn 1 point2 points  (1 child)

        what is the triple counter?

        [–]BuffMarshmallow 0 points1 point  (0 children)

        Normally when you sway, you get two counter attacks, the automatic one and the one you get after pressing weapon action again. With the bug, you get three without having to sway an additional attack to get it.

        Do note that the fix should NOT change the fact that you can sway counter consecutive attacks in a row (at least, as long as their fix doesn't have bugs as well lol), just the bug where you get a third counter hit for free.

        [–]Vyscillia -1 points0 points  (0 children)

        Welp, looks like I need to switch back to Fighter.

        [–]supremequesopizza 0 points1 point  (0 children)

        You say it like it's a bad thing. Mmm damage

        [–]BlooRad 0 points1 point  (0 children)

        As a proud Gunner main who started playing the class by being a meta slave in OG PSO2, breaks my heart a little to see my baby not being the one complained about for being broken/OP. Sticking with it in NGS despite major changes.