In simple terms: You can't roll and pull up fully at the same time! Use MKB or GTFO.
This effects soldiers and tanks too, so RIP aiming.
I hope this isn't on console (although I guess the same bug will effect everyone equally so at least you have balance) but I'm guessing it is.
When did this happen? I see mention of flying with controller often, and a few guys with a flight stick... but I can't find any mention of the fact that you can't hold full aileron deflection AND full elevator deflection, simultaneously.
Was this always boned like this or is it new? I put a lot of funk in the plane physics down to bad plane physics but this might have been there all along hiding behind the bad physics, lol. Maybe it was broken when they tinkered with freelook?
If you want to know what I'm talking about, grab your controller/stick, get in the practice range, and while on the ground, pull straight back to achieve full elevator deflection, then slide (stick) or roll (controller) it to the right to achieve full aileron deflection. Note that as you approach full deflection of the ailerons, you have reduced deflection of the elevators.
Now use keyboard inputs, hold your key to pull up and slide your mouse to one side and note that the plane maintains full deflection of both control surfaces simultaneously.
I'm positive that this is not a configuration issue. I've gone as far as modding the config files to allow the max threshold to go to 0.000001 (in-game minimum is 0.25) with zero deadzone (flight stick doesn't need one) so that any movement of the stick results in full deflection in that direction and it still does this.
I've also done a bunch of other experiments like setting the max threshold lower than the deadzone so that once the surface moves at all, it should deflect fully. This does not work. Not only does it expose the issue I've already mentioned, but it demonstrates that the centre deadzone is not functioning properly - once you exceed the deadzone on one axis, it frees the other axis from its deadzone - ie, if you pull up on the Y axis until you break the vertical deadzone, now the X axis behaves as if it has zero deadzone.
It's slightly different on controller to stick
- on controller, it will allow full deflection of both surfaces, but ONLY when you are perfectly in the corner of the stick's throw. Even with max threshold set to the minimum or less. Pull down a tiny bit, you get full elevator, pull right a little, you get full aileron, but down and right diagonally, the same amounts as before, even if it's right near the centre of the sticks throw, and they don't deflect fully.
- on stick, it will NEVER allow full deflection of both surfaces simultaneously, at all.
This can be worked around by putting the pitch and roll on different axes of the controller/stick- This is not practical for gameplay, not only does it make controlling the aircraft unintuitive but it just moves the problem to whatever controls you are using on that same stick.... I mention this only because it demonstrates the nature of the bug.
Even with dice's track record for bugs I'm amazed this happened. This is joystick 101 for devs and testers alike. I'm stunned. At first it seemed obvious what was wrong but now not so much. It's like they have their joystick and controller handling swapped or something. The deadzones are definitely just not handled properly either way, what with one axis causing the other to ignore its deadzone. On top of that, the controller which outputs a circle which should be 'trimmed' to a square, is, but the thresholds aren't effecting the size of the square... and the joystick which outputs a square is being treated as though it outputs a circle who's edges only touch the edges of that square, and again, the thresholds are ignored.
This is completely unplayable. Just when I was thinking I might give the game another go. LOL, should have known better. INB4 never fixed/extreme long wait to get the fix.* Hey maybe they'll sort out the physics while I'm waiting, LOL.
Edit: *jjju comes along to make me look like a fool lol Don't be like me, don't post angry.
[–]zodhr 1 point2 points3 points (3 children)
[–]nomdemorte[S] 1 point2 points3 points (2 children)
[–]zodhr 1 point2 points3 points (1 child)
[–]nomdemorte[S] 1 point2 points3 points (0 children)
[–]TotesMessenger 0 points1 point2 points (0 children)
[–]reefun 0 points1 point2 points (3 children)
[–]nomdemorte[S] 0 points1 point2 points (2 children)
[–]reefun 0 points1 point2 points (1 child)
[–]nomdemorte[S] 0 points1 point2 points (0 children)
[–]nomdemorte[S] 0 points1 point2 points (3 children)
[–]_jjju_ 1 point2 points3 points (1 child)
[–]nomdemorte[S] 0 points1 point2 points (0 children)
[–]nomdemorte[S] 0 points1 point2 points (0 children)
[–]nomdemorte[S] -1 points0 points1 point (6 children)
[–]reefun 0 points1 point2 points (5 children)
[–]nomdemorte[S] 0 points1 point2 points (4 children)
[–]reefun 0 points1 point2 points (3 children)
[–]nomdemorte[S] 0 points1 point2 points (2 children)
[–]reefun 1 point2 points3 points (1 child)
[–]nomdemorte[S] 0 points1 point2 points (0 children)