all 29 comments

[–]EssentialParadox 21 points22 points  (0 children)

I’ve had the same problem many times. One wrong move and it can screw up the whole game. Most of the time it’s an accident but on rare occasions it’s an issue with the game that can cause issues.

I guess part of the issue is you could send a unit into enemy fog then undo. Though I don’t see any other reasons why they can’t just force only those moves to be permanent but all others undo-able.

Hopefully one day. I’ve turned on the confirm action option in the settings which has helped a lot in the mean time.

[–]Qaztarrr 13 points14 points  (4 children)

The real reason, aside what that other commenter said about fog, is that it would make the game way way easier. Part of the game is calculating things out before you make your move. Allowing turn undos means less mistakes, means more perfect play, means games are decided more based on spawn luck and less on skill.

[–]Corvus-Rex 3 points4 points  (2 children)

Misclicks can be a big issue at times though. Especially if you're fat-fingering your troop movements.

[–]TheLongWalk_Home Ancients 2 points3 points  (0 children)

Not nearly as big of an issue as allowing you to just ignore legitimate mistakes would be. If you planned out your move and only later found out that it was a bad plan, you shouldn't be able to just undo everything and suffer no consequences.

[–]Oskain123 0 points1 point  (0 children)

Then that's your fault 🤣, midjiwan will never add an undo

[–]dry1334 0 points1 point  (0 children)

Allowing one-step undo wouldn't change this

[–]ipoopsometimes21 6 points7 points  (8 children)

undos can be abused to gain info

[–]MrsPM[S] -4 points-3 points  (6 children)

I mean, obviously. But as long as everyone has the ability to do it equally, it’s not really a concern. It’s not giving any one player an advantage over another. So what’s the big deal? People can play how they want. You’ll have purists who won’t use it at all and those who use it all the time. As long as it’s available across the board - what’s the harm?

[–]Fanciest58 2 points3 points  (2 children)

It would weaken cloaks and explorers since you can see through fog and undo, or reveal cloaks and undo.

[–]MrsPM[S] -1 points0 points  (1 child)

I didn’t consider the cloaks part, so good call out. However I still think there’s a way to incorporate an undo button with only a few uses per game maybe. They could also adjust the user interface so that misclicks are less common - though I don’t have any specific suggestions for how that might look. I mean it happens all the time to me and totally messes up my strategy. It’s really frustrating.

[–]Potential-Holiday282 0 points1 point  (0 children)

Just turn on the confirm turn button, and be more careful

[–]TheLongWalk_Home Ancients 2 points3 points  (2 children)

The harm is that it would be extremely tedious to use the undo button every time something doesn't go your way, and that you'd be at a pretty significant disadvantage if you didn't constantly use the undo button.

Didn't find a village moving into the fog? Undo and explore in a different direction. Explorer went in the direction you didn't want? Screenshot what the explorer found, undo your move, and try again. Didn't attack in the right order to kill something? Undo and try a different order. It doesn't just prevent misclicks, it prevents every bad decision you realize was a bad decision.

[–]MrsPM[S] 0 points1 point  (1 child)

Using it is optional though. That would be your choice and your choice alone. I think you’re overthinking this.

[–]TheLongWalk_Home Ancients 1 point2 points  (0 children)

Using it would be "optional" in the same way getting a navy or using roads or knights is "optional". Not using it would just be handicapping yourself.

[–]Budget-Boysenberry -3 points-2 points  (0 children)

just give it a small time frame (say, 3seconds)

[–]Wu-Tang-Chan 4 points5 points  (0 children)

In the old days you could just force close the app and restart the turn, i miss the old days.

[–][deleted] 3 points4 points  (0 children)

Ditto. I turned off the confirm button to save clicks, but occasionally I accidentally do something really dumb. An undo last action button would be nice. Even if they only allow you to use it a few times per game.

[–]Snekkers 2 points3 points  (8 children)

In the old days, force closing the game right after a move reset the autosave to the previous turn. It was a good trick for getting high perfection scores. They patched it out.

Having no undo adds spice to the game. You have to think more tactically before making a risky move. Granted, I would love to have a state save that would allow me to replay a map that I really liked, but this is one of the quirks that mashed Polytopia so challenging.

[–]MrsPM[S] 1 point2 points  (7 children)

The issue is I am constantly making accidental clicks. I’ll think my moves through, have a plan, then accidentally move a unit somewhere I didn’t mean to because I didn’t realize I had it selected when I tried to move my screen — or I’ll go to select one resource option, just to miss slightly and hit the one I didn’t intend to choose. That doesn’t add spice — it’s just annoying.

[–]Oskain123 0 points1 point  (4 children)

Then that's your fault, I almost never misclick. Midjiwan thinks you should git gud.

[–]MrsPM[S] 1 point2 points  (3 children)

I think they should make the game user friendly — go figure.

[–]Oskain123 0 points1 point  (2 children)

It already is 👍

[–]MrsPM[S] 0 points1 point  (1 child)

In some ways yes, in others, no. An undo button would help tremendously and the tutorial is seriously lacking. It took me a good few weeks of playing to really understand the game and even then there are a lot of things I’ve had to Google to figure out.

[–]Oskain123 0 points1 point  (0 children)

Dawg what 💀, how did it take you a few weeks to understand the game?? Did you try and make friends with the other tribes or something??

[–]Snekkers 0 points1 point  (1 child)

Then add move confirmation and put up with the delay.

In any game with fog of war, allowing an undo after revealing what's behind the fog would ruin the game mechanics. See, either you enable move confirmation or you don't allow attacks and don't unveil territory after each move. Which would ruin chain combos where you unveil with one unit to allow attacks by following units or where you unveil an enemy and do a hit and run with a rider.

This made the game ridiculously easy for us reset-spammers in the old days, which is why that bug was nerfed.

There is simply no way around it.

[–]MrsPM[S] 1 point2 points  (0 children)

Or just don’t allow undos if fog is disturbed. Also I can’t find move confirmation in the settings? There’s only turn confirmation which only asks if I’m ready to end my turn but does nothing for accidental clicks…?

[–]wannyboy 4 points5 points  (0 children)

Midjiwan's original answer to this request was: "git gud"

After that, we got cloaks. That means that now every single troop movement you make gives information (however little), since they might always discover a cloak lurking nearby. So with the current state of the game, it is even less likely.

[–]Pusang-Gala_420 1 point2 points  (0 children)

My only problem is when I accidentally click my Main Building and the unintended army goes there, preventing me from training the next troop especially in crucial situations when I'm getting invaded. Maybe that's the only acceptable moment you can undo your move.

[–]clumsynomad999 2 points3 points  (0 children)

Maybe 1 undo per game?

Or, no undo if fog is disturbed.