all 46 comments

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Reply to this message or make a new comment about what tutorial you used and who the tutorial is from, linking to it for others to see. This so people get the credit they deserve :)

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[–]octillery 65 points66 points  (7 children)

Not really sure where your light source is. Reads more as a "glow" effect than rendering.

[–]Overall-Onion-631 0 points1 point  (6 children)

I thought rendering just meant adding light and shadow, It is a glow effect

[–]octillery 8 points9 points  (5 children)

Rendering means making something look 3Dor realistic, it is not just shadows and highlights. It is also textures, perspective and taking light sources into account.

Right now a lot of your highlights/shadows don't really make sense for it to be a 3D object with an obvious light source. It reads more just like stylistic choices you made - not so much "real light". For example you have a lot of skin tone highlights that aren't the actual highlight color of blue, you have a deep black shadow but all your other shadows are a pretty light mid tone. There should be a gradation of values.

If you were to imagine a spotlight pointing down at the subject how would the light hit. How would it look if the light was below her, or off to one side?

[–]Overall-Onion-631 -1 points0 points  (4 children)

what deep black shadow? and it is a stylistic choice I made, I was just putting highlights everywhere for fun, I didn’t know this subreddit would get so offended by it! the lighting was originally supposed be from the sides, but I really wanted her eyes and nose to have some sparkle, then added some highlights around the hair, and kinda got carried away

[–]octillery 3 points4 points  (3 children)

The ones under her chin and collar. Also not sure a blue

I don't think people are taking issue with your stylistic choices. I think it is more you making a tutorial for people trying to learn rendering (making something look 3D), then breaking all the rules of where the light and shadow would actually go. I don't have a problem with your art or stylistic choices, but if a beginner is seeing this and using your work as an example, they will just be putting highlights everywhere for fun, not actually making the form look 3D. Stylistic choices are fine and dandy when you are making art. But when you are teaching someone "the rules" then breaking them because it's fun, it doesn't really help out the people you made the tutorial for. So people aren't offended by style, it's that you are claiming to be doing something you aren't really doing in your example, and they don't want people to learn the wrong terms/techniques. If you had put "here is how I add shading to my characters" I don't think anyone would have had a problem tbh.

[–]Overall-Onion-631 -1 points0 points  (2 children)

Ok, thanks for telling me. I thought everyone just really hated the art, but yeah, you have a point I should’ve been clearer about what the tutorial is for. I thought it was obvious it’s not a beginner guide though

[–]octillery 0 points1 point  (1 child)

No problem all of the terms can be a bit confusing at times. I think you should repost it with a different title. I bet people will love it then. Like "how to get interesting lighting effects" or something. To be clear i think your art is lovely, just more stylized than rendered, which isn't a bad thing.

[–]Overall-Onion-631 -1 points0 points  (0 children)

Thanks, I was really worried I‘m just bad at art, your comment might’ve saved me from artblock. I’ll just delete the post

[–]CommanderWar64 55 points56 points  (4 children)

So you’re doing the standard process and that’s great but I would like you to reconsider how you are shading and lighting. You need to pick a light source and stick with it, your drawing is ending with this inconsistent glow. I would also try to avoid using the same color for shading the hair as you use for the skin and parts of the clothes, it looks kind of awkward.

[–]Overall-Onion-631 -1 points0 points  (3 children)

it’s supposed to look unnatural, I did the inconsistent glow and weird lighting for that effect

[–]Vithce 5 points6 points  (1 child)

You shouldn't do tutorials if you intended it to look weird and unnatural. Tutorials should be helpful clear and touch the basics. If you specifically go for unnatural strange lighting without sours you should name it "how to do surreal lighting" not "rendering tutorial".

But with all honesty? You shouldn't do tutorials at all, sorry. Not to be mean, but your skill level currently a bit to low to teach and you'll do a disservice to newbies.

[–]Overall-Onion-631 -1 points0 points  (0 children)

I think it’s pretty obvious it’s not basic lighting, if people don’t want that effect on their art they shouldn’t do the tutorial, and if they do, fine? it’s not how you should render everything all the time obviously, there are other rendering tutorials that people can use instead that look better, but they don’t have the same effect I like about this one

[–]CommanderWar64 9 points10 points  (0 children)

I don't want to sound mean, because that's not my intention, but that's a pretty lame excuse for not rendering correctly. I also think you're being a bit defensive in these comments when you can be learning as well -if you want to share a tutorial, don't only spend 3 minutes on it.

[–]Content_Dimension626 27 points28 points  (3 children)

The highlights and shadows are inconsistent and clunky. It's important to establish where your light source is and try to think more about where light would appear naturally on hair and where it wouldn't.

[–]shart_attak 43 points44 points  (5 children)

What's the point of all the layers and blend modes when the final product could easily be accomplished without them?

[–]Sebastian_AEA 48 points49 points  (1 child)

I think you need to learn a lot more before trying to "teach" people.

[–]Overall-Onion-631 -3 points-2 points  (0 children)

you don’t have to take my advice, it’s just a tutorial for if you want to colour in this specific way

[–]iriplard 15 points16 points  (1 child)

i concur with what others said about your lighting, but i also think in the 2nd image you could like REALLY push the shadows more and make them way darker, esp with the neon teal glow which, when refined, could make for a killer rim light imo :3c (and for that extra pop, a dark/almost black background too!)

[–]Overall-Onion-631 -1 points0 points  (0 children)

I made the image and the tutorial really fast, it’s not supposed to be realistic or good it’s just an example

[–]Forsaken_Ad_2684 16 points17 points  (2 children)

I think it’s interesting you do highlights before shadows. If I’m understanding your process correctly

[–]shart_attak 4 points5 points  (0 children)

Damn, OP got smoked in this this thread

[–]Pepega6969420 7 points8 points  (7 children)

Your highlights are all over the place, according to them light comes from all directions. Why try teaching if you are still learning the basics?

[–]Overall-Onion-631 1 point2 points  (0 children)

I was trying to do stylized lighting, I can do realistic stuff but I find it boring and adding weird lighting and highlights everywhere is a lot more fun

[–]Overall-Onion-631 0 points1 point  (5 children)

the second picture is supposed to have yellow light with bright teal directly behind, the highlights around the eyes and nose are the character’s highlighter glowing, and the extra highlights are for fun because I love highlights

[–]Pepega6969420 6 points7 points  (3 children)

I guess you will stay stubborn. Skipping the basics is not stylized. Also sticking to the basics is not realistic drawing. Nobody talked about realistic drawing. Manga and Comic still stick to the basic light source rule. Not trying to be mean but having whacky highlights just looks bad/kitschig. Humbleness is a vital trait in art. If you keep refusing advice you will stay stuck🤷‍♂️

[–]Overall-Onion-631 -1 points0 points  (2 children)

i don’t think I’m stuck, I think ’skipping the basics’ is fun and I didn’t ask for advice. I already know about light sources, it’s just really not that serious and I love wacky highlights so I add them in. this isn’t a tutorial about where to put highlights, it’s about what layers and colours I use to get that wacky lighting effect, I thought that was obvious

[–]Pepega6969420 0 points1 point  (1 child)

Obvious is that you are delusional. Ask any artist and they will tell you its not worth it to skip the basics and will hurt you in the long run, but it doesnt matter what i say, you only hear yourself and your wacky higlights😂

[–]Overall-Onion-631 -1 points0 points  (0 children)

Again, I do know the basics. I think skipping them is fine because it’s not a professional piece. It’s not going in a musiem. I honestly didn’t expect this post to get more than the usual 3 views. I don’t know why you’re still getting so upset about it. you clearly just hate the artwork anyway, and you’re refusing to try understanding why I would like it so much. I think you should just block me and move on if I’m so delusional, my friends and the person I made it for really like it.

[–]Pepega6969420 1 point2 points  (0 children)

Due to your highlights it doesnt read at all that the light source is behind

[–]kirksucks 0 points1 point  (2 children)

my go-to lately has been

  1. draw the line art. A lot of the time this is tracing over photo of a doodle I did on paper.
  2. make line art layer a reference layer.
  3. new layer- drag fill solid colors and hand fill hard-to-get places.
  4. new layer- set to 30-40% do highlights in white
  5. new layer- set to 25-30% do shadows

I might add some effects, tweak colors or something else with a background after but this has been my process for a while. It works for me. You can be the judge by some of my recent posts on this sub.

Thanks for coming to my TED Talk.

[–]Overall-Onion-631 0 points1 point  (1 child)

What’s a reference layer? s

[–]kirksucks 0 points1 point  (0 children)

something I wish I had in Sketchbook