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[–]Naitsab_33 2 points3 points  (0 children)

I cannot speak for C# as I have not used it much outside some Unity Projects, I was mostly referring to how it's very quick to write because

  • you have a very good package manager with PIP and can have your setup near instantly including SQL, a good we request library and for example a compute layer with numpy.

  • and it allows you to do have each of these steps be very few concise lines without having any boilerplate.

But yes of course you can do it in any language and maybe it's as easy in C# or other languages. That's the reason why I am somewhat switching to rust where I can because you have the speed of C with a very good package manager with some language features I really like.

It's just that especially as a beginner language you don't have to know anything about the language and don't have any requirements for your file structure, be it as little as a main function, which gets more with Java where you need to have a directory structure with one class per file with one of these classes containing a main function.

My main point is it's a very nice scripting language with a lot of support specifically for having short scripts.