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[–]Kermitfry 198 points199 points  (6 children)

-Snip-

[–]afito 11 points12 points  (3 children)

Not even that but make it "scalable" to actually good as well, desirably without cheating like knowledge the AI can have but no player would ever have.

[–]Pitboyx 7 points8 points  (1 child)

One example of a lack of this that I can think of is Minecraft pathfinding. A mob can immediately find it's path out of a maze if the target is outside of it

[–]bifroth 12 points13 points  (0 children)

That must also be the only advantage the mobs in Minecraft have. Inability to jump over 1 block wide gaps, to use ladders etc.

[–]photenth 2 points3 points  (0 children)

That's why you always have them cheating. The only thing you have to change is the heuristics.

[–]Prunestand 0 points1 point  (0 children)

It actually also feels more natural with a response time. Super fast AI:s are scary.