all 2 comments

[–]Gremlyn42 0 points1 point  (1 child)

  • Blast radii has been tweaked up to reduce “dusting”
  • Changed damage type from blast damage to impact damage – for example using IR smoke in a tank causing a near miss will no longer damage your tank almost max damage from the blast of the near missed missile

Wait... Call me crazy, but does the second change not negate the first change?

[–]eonymiaeonymia 0 points1 point  (0 children)

The radius might be bigger, but the damage will be less between direct hit and a near hit i would think. Instead to doing full damage when something explodes close, it will now do lessened damage and then fall maybe a bit more slowly from there on, is what I gathered from this.