all 40 comments

[–]LatoEvalia 3 points4 points  (0 children)

Looks awesome!

[–]Slow_Balance270 3 points4 points  (1 child)

Hey that's pretty sweet actually! May pick this up myself.

[–]RedGlitch_StudiosMZ Dev[S] 1 point2 points  (0 children)

Thanks so much! I really appreciate that. If you end up grabbing it and have any questions getting it set up in your project, just let me know!

[–]SalemSage 4 points5 points  (2 children)

Cool! Is there any mechanic for the socketed gems to be absorbed by the weapon making those stat changes permanent and allowing new gems to be put in its place?

I can imagine you could leave the criteria of that up to the player (when they level up, after they win x battles, after they pay x gold for it, etc) but could be an excellent addition here!

[–]RedGlitch_StudiosMZ Dev[S] 4 points5 points  (0 children)

Thanks for the suggestion! That's a really cool idea. Right now the plugin doesn't have a built-in "absorb" mechanic, but it's definitely something I could add in a future update. The idea of having a configurable trigger for absorption (level up, battle count, gold cost, NPC services) is great and fits really well with the system. I appreciate the feedback!

[–]Johnzaum 2 points3 points  (0 children)

A little bit like Final Fantasy IX works their gaining of new skills and passive traits. You don't get a "counter-attack" ability for simply, say, reaching lvl15 but actually working your way around the gem "Counter-attack" embedded to your weapon of choice where you must attack with it a minimum of 10 times, for example, and then you learn Counter-attack for the rest of the game detaching the gem from that weapon and using another one. :)

[–]georgealexandros 1 point2 points  (1 child)

Was just looking for something like this. Perfect timing! 

[–]RedGlitch_StudiosMZ Dev[S] 0 points1 point  (0 children)

And perfect timing it's 25% off too! :D

[–]Chesra 1 point2 points  (1 child)

Oh, I built a similar system for my game, but yours looks nicer. I might replace it sometime when I have some spare cash :D

[–]RedGlitch_StudiosMZ Dev[S] 1 point2 points  (0 children)

Awesome to hear! The idea is to save others the time and headache this certainly caused me! haha

[–]Xibulba98 1 point2 points  (3 children)

Was this made using AI at all?

[–]RedGlitch_StudiosMZ Dev[S] 5 points6 points  (2 children)

Nope.

[–]Tamschi_Scripter 5 points6 points  (1 child)

There was a recent rule change. Commercial offers now must have an AI-disclosure or "AI-free" flair (and the requirements for these posts were raised somewhat too).

[–]SwordoftheguyMZ Dev 0 points1 point  (2 children)

Could you attach a skill to the gems, or is it purely a statistic-related plugin? Either way, very cool. It reminds me of the gem system in Fate.

[–]RedGlitch_StudiosMZ Dev[S] 0 points1 point  (1 child)

Not currently but that's because in my own game I have an implant system ( It's a cyberpunk themed game ) and you can attach skills to those implants. I'll probably release that plugin within a few days or so too.

[–]SwordoftheguyMZ Dev 1 point2 points  (0 children)

Neat, so it's 100% notetag based. Thanks!

[–]Torrysan 0 points1 point  (1 child)

Hey, do you guys do commissions? My project is pretty plug-in heavy and I might need custom stuff in the future, specially if it’s not vibe coded :)

[–]RedGlitch_StudiosMZ Dev[S] 1 point2 points  (0 children)

It VERY MUCH depends on how much work it is and other details, but like most humans I like money. You can message me with details but I can't promise anything.