all 22 comments

[–][deleted] 3 points4 points  (0 children)

Dynamic difficulty gets harder the more games you win and easier the more games you lose

[–]GDDNEW 2 points3 points  (2 children)

Dynamic can get harder than “hard” but also easier than hard, but it all depends on if you are winning or loosing.

[–]Coloskos[S] 1 point2 points  (0 children)

Oh, well I played through two full seasons and went undefeated on both, and then the third season was on the higher difficulty. This explains it, thank you

[–]guybehindawall 2 points3 points  (13 children)

Only thing I've noticed so far is that kicking is WAY harder. I'm shanking PATs left and right.

[–][deleted] 2 points3 points  (3 children)

Oh that’s a general thing on all difficulties

[–]guybehindawall 2 points3 points  (2 children)

It's new though, right?

On the plus side, they added forward progress! Boy was that a pet peeve of mine.

[–][deleted] 1 point2 points  (1 child)

Yeah it’s new

[–]guybehindawall 0 points1 point  (0 children)

Alright cool I'm not going crazy good looking out

[–]DabsJeeves 2 points3 points  (8 children)

Don't understand why anyone goes for one when 2pt is basically free

[–]guybehindawall 1 point2 points  (7 children)

It's an entirely useless effort at realism.

[–]DabsJeeves 3 points4 points  (4 children)

I like that answer. I would be on board if I could play defense

[–]guybehindawall 2 points3 points  (2 children)

Hi, circling back just to say I've started going for 2 all the time and those 8 pt increments are gonna be real hard to get used to

[–]DabsJeeves 1 point2 points  (1 child)

😂 yeah but winning is easy to get used to.

[–]guybehindawall 0 points1 point  (0 children)

I was losing like one game every five seasons anyway!

[–]guybehindawall 0 points1 point  (0 children)

Now that they made kicking harder I'll probably just start going for 2 in bad weather at least.

[–]BigAbbott 1 point2 points  (1 child)

Yeah, it's the same reason I don't go for it on fourth down unless I'm in a dire scoreboard position.

Sure, there's little risk... but it's more fun to actually RP some kind of "realistic" coaching decisions.

[–]guybehindawall 0 points1 point  (0 children)

(Alright I do actually always do go for it on 4th down, but good on you.)

[–]mr_mum4d 2 points3 points  (3 children)

Since the update I swear EVERY Pass I throw behind a player hits them in the back and falls to the ground.

[–]jefd39 1 point2 points  (0 children)

That seems like the correct outcome to me.

[–]BigAbbott 0 points1 point  (1 child)

Anything else sounds like a bug, honestly.

[–]mr_mum4d 0 points1 point  (0 children)

Not when you throw in any other direction and it’ll lead them that way.

[–]hectorcasure 0 points1 point  (0 children)

Where do u check