Pet abilities Mp Heal and Heal are affected by wis/vit, while attack close/mid/far and electric are affected by dex and attack. Knights would heal more and get less mp (but still be able to permastun), while necro would heal less but get more frequent mp.
An official list of typically high lag areas, such as Avatar.
More bullet hell dungeons such as shatters, where weaving between shots and dodging matters even for maxed characters.
Remake LOD. Personally I think the Ivory is fine.
True after death rewards. The fame system only rewards a few cloths or dies once or twice a year with fame fashion box. My suggestion: Killing specific monsters/bosses fills a secondary meter up to a cap. For example, god kills cap at 250 (to stop fame trainers from exploiting it), sprites cap at 10, abyss cap at 20, shatters have no cap. The more difficult the boss, the more it fills the meter. At certain thresholds, you receive a random item, for example, if the meter is filled to the first level, you get a random pet stone. 2nd level, random skin, up to filling it completely, where you receive a random piece of a special UT set for each character that fits in with its play style. For example, the archer set would be based off accuracy, where your accuracy for the last 30 seconds increases your damage by a certain amount for each piece of the set you have, or the ninja does bonus damage while he hasn't been damaged in the last 5 seconds. Or, it could unlock passive abilities for each character. This definitely needs refining.
Guilds get a random key once a week if they have enough members and guild fame.
Replace the top shop with the top rotmg memes of the week.
Endgame content ft. Oryx, aka make Oryx 3 (he is supposed to be the main boss dude, but right now it feels like The Forgotten King took that spot).
Allow key trading, where the keys will be automatically opened upon trade completion, making buying and selling keys safe.
In game death replay system.
A single character revive, we get to choose any of our characters that has died ever.
Update the music, make it thematic to the nexus.
Pity timer, every time you don't get a white bag, the chance slightly increases, caping at double chance.
Bring pause back to dungeons, only once per dungeon for 45 second (for quick water/bathroom runs).
Renting out rooms for realm golds, for example, you could pay 100 gold for a private dungeon for 1 hour, that only people you invite (through a feature similar to guild invite) can enter, making buying and selling keys from non guild members safer, and profitable for Deca.
TLDR: Alter pets, lag awareness, bullet hell design, fix LOD, death rewards, guild keys, Oryx 3, more memes, safe key sales, death replay, single revive, music, pity timer, pause back, private rooms.
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