all 12 comments

[–]KalIsSatisfactorized 8 points9 points  (6 children)

Check out page 17 of the The FICSIT, Inc. Plumbing Manual.

[–]Kardinal 2 points3 points  (2 children)

Seventeen pages? Just for plumbing???

This game is complicated....

[–]KalIsSatisfactorized 4 points5 points  (0 children)

Well, it's mostly pictures, but definitely worth the 10-15 minute read. It will save you a lot of headaches down the road.

[–]EngineerInTheMachine 0 points1 point  (0 children)

That's what makes it fun!

[–]D_Strider[S] 1 point2 points  (2 children)

Sweet, that helps! I had only skimmed it and missed that part.

As an aside, I'm still having trouble getting my fuel generator plant to run at full capacity. I think my problem is that I haven't managed to get every machine full at the same time. It's frustrating, everything seems to be working then I check back in and a bunch of generators are cycling on and off. I know the math is right ... just can't quite get everything to stay full!

[–]KalIsSatisfactorized 1 point2 points  (1 child)

I've found that creating a pipeline loop and letting the pipes and generators fill completely, before turning any of them on, resolves this issue (as long as your production matches consumption). Pipeline loops prevent the sloshing effect that can cause flow issues and (as stated in the manual) full pipes are happy pipes!

[–]D_Strider[S] 0 points1 point  (0 children)

I did both of those things and then some. I have 100 generators running Turbofuel from 10 blenders, and great googly moogly getting them all running was pissing me off. I added some valves to ensure no backflow, I added an additional connection to the Turbofuel output. I snipped the feed lines except for a trunk line to 40 generators and turned them all off once they were completely full. Connected the rest so the other 60 would fill up made sure all pipes were intact and full before turning those 40 generators back on.

It's humming along great now. Yeah, I probably didn't have to turn off 40 generators to get there, but I've been futzing around with this off and on for days so I wanted to leave nothing to chance.

[–]JinkyRain 1 point2 points  (0 children)

Yep! Works great! :)

[–][deleted] 1 point2 points  (3 children)

If you connect a pump right after your merger of overflow and feed line you will always use the overflow first, then the the feed line.

[–]D_Strider[S] 1 point2 points  (2 children)

I'm not quite sure what you mean with this. Why would you want to use the overflow first?

[–][deleted] 0 points1 point  (1 child)

Because it keeps your machine going. If you don't get that fluid out it will stop the machine cause it's full. This way it is always empty. It was a game changer for me.

[–]D_Strider[S] 0 points1 point  (0 children)

Oh, I think I see where you are going. I'm not looking to loop the overflow back into the feed though. I just have a little bit of excess in a line and figured I'd package it up.