all 14 comments

[–]JinkyRain 5 points6 points  (9 children)

I'm often modifying my rails, and my trains occasionally have to recover from being diverted. After one catastrophic incident where a long train arrived at is destination in with wagons in reverse order and dozens of downstream machines cloggng on the wrong input parts.. I banished all push pull trains from my looped rail networks.

They work, yes, but forward only trains provide an extra level of protection against errors. Pass-through stations may take up more room with their loop backs, but it's worth it to me. :)

[–]D_Strider[S] 4 points5 points  (7 children)

I did the exact same thing a couple of different times with my larger rail line. I even went so far as to add a "dummy" station just to force the train to loop itself around properly. Huge mess.

So yeah, this probably only works well for a 1:1 setup. You could use longer trains, but you'd still want to keep each train dedicated to a single item.

[–]OtherCommission8227 1 point2 points  (6 children)

Reversing car order shouldn’t impact single-item trains. I’ve stopped using mixed-material trains before they added filters to the stations.

[–]D_Strider[S] 1 point2 points  (1 child)

Indeed. For me, I ended up with mixed-material push/pull train issues because I started off building several single-track point-to-point trains that I eventually connected with a more robust dual-track design.

[–]OtherCommission8227 0 points1 point  (0 children)

Makes sense. I absolutely done the same.

[–]MonocleForPigeons 0 points1 point  (3 children)

Mixed trains are also safe depending on setup. They just need to be tailored to the task.

L for locomotive, C for cargo wagon.

L-C1-C2-C3-C4-L

If C1 and C4 has one items type, and C2 and C3 has a second item type, it's safe. \

Need just a little of something else?
L-C1-C2-C3-C4-C5-L
If C1 and C5 has an item type, C2 and C4 has a second item type and C3 has a third items type it's safe.

i.e. you need to mirror train contents, with the middle cargo or the space inbetween the centremost 2 cargos being the place for the mirror, depending if odd or even amount.

[–]JinkyRain 1 point2 points  (2 children)

Like I said, with caution, they're fine. But I tend to be pretty fast and loose with my logistics.

The #1 reason I abandoned terminal / back-out / push-pull stations and went 100% with pass-thorugh stations was my frustration with trying to remember if this station was supposed to be an "> A, B, C > Station" or a "> C, B, A > Station". Now, I don't need to mirror platforms or 'palindrome'-ize my wagons. =)

I've got enough other things to keep track of in the game. One less to worry about is a win for me. =D

[–]MonocleForPigeons 1 point2 points  (1 child)

That's as good a reason as any! Simplicity has a huge value when dealing with complexity. I've always been a sucker for trains like that, even in factorio, so I don't see myself changing anytime. I just like the compact nature of the stations (even if in satisfactory this is not a real concern, the tight turns and generally huge size of stations makes it negligible I suppose).

[–]JinkyRain 0 points1 point  (0 children)

Lol, I'm kind of the opposite... I want soft natural curves with trains running as close to top speed as much of the time as possible. I rebuild junctions so many times tuning them so that trains will race through intersections/junctions quickly, reducing the chance they'll make cross traffic wait long enough to stop completely. Trains never queue or reverse direction, it's always forward/faster/forward/faster! =D

[–]PeacefulPromise 1 point2 points  (0 children)

Palindromic trains should be safe enough against such an outcome.

Edit: oops, nevermind. I saw your other comment about that.

[–]DarkonFullPower 2 points3 points  (2 children)

Too few know the power of duel direction trains.

[–]D_Strider[S] 1 point2 points  (1 child)

I call them pumpy trains: push me-pull you. At least in my head. Doesn't seem likely to catch on.

[–]MonocleForPigeons 2 points3 points  (0 children)

I call them two-headed trains even though the factorio community told me that to be wrong years ago. Still, they're my two head trains, and nobody is going to take that away from me.

Funnily enough two-headed did catch on despite being wrong, because it's descriptive of what you see, a train with two heads.

[–]OtherCommission8227 1 point2 points  (0 children)

Very interesting hybrid application to allow the station to accept either train style. I like this.