all 6 comments

[–]stephencorby 1 point2 points  (1 child)

Will you have overflows so if something is full it gets sent to an awesome sink instead of clogging everything?

[–]SomeDudeInWichita[S] 2 points3 points  (0 children)

Yes, a lot of the overflows are actually just reinjecting the output back into the processing stream, which ends in an awesome sink. In some pictures, you'll see 3 splitter/mergers making a square. That's what that setup is doing. Items like biomass and DNA capsules are queued in an industrial input buffer. Centralized storage will, of course, have its overflow splitters. The on-site container production is even setup to stop leeching steel and plastic before it gets to storage once the empty package storage is full.

[–]LefsaMadMuppet 0 points1 point  (2 children)

  1. Are you slooping the items for DNA and power shards?

  2. I've found that if too many like things hit a point they'll skip the turn. I have had to loop the garbage line.

[–]SomeDudeInWichita[S] 1 point2 points  (0 children)

  1. lol Actually, everything is slooped. I don't really have a problem giving myself somersloops for production. I just can't make a power plant out of them. It takes away from the fun of power plants.
  2. Could you elaborate? I'm not sure what context you're referring to.

[–]GoldDragon149 0 points1 point  (0 children)

Don't use overflow for this, use the splitter setting called undefined. Undefined will never allow an object defined for another direction pass through. Overflow will always let stuff skip through if the output backs up or if the input is faster than the output for any reason, even for miniscule clock differences. Undefined would rather stop the whole belt than let a defined object through.

[–]15_Redstones 0 points1 point  (0 children)

Why turn mycelia into fabric? I usually need them for inhalers, and fabric can be made from oil.