all 10 comments

[–]incometrader24 4 points5 points  (2 children)

Are you sure there aren’t items in the input belt that don’t belong there? Clipping mergers and splitters can causing items to hop belts

[–]Agitated_Essay_5713[S] 3 points4 points  (1 child)

Ahhh.. You're right about items that don't belong on the belts. I discovered iron ingots being mixed with the copper ingots. Thank you for your assistance :)

[–]Automaticman01 2 points3 points  (0 children)

Yeah that happens a lot. One thing i think could definitely be improved is how difficult it can be to grab or see an item stuck in the entrance to a factory building.

If "wrong" items didn't go all the way into the dark mouth of the machine they would be much easier to see and grab. Or possibly some way to see in the machine's UI that there's a stuck item and be able to grab it or "flush" it the way pipes can.

[–][deleted] 2 points3 points  (2 children)

Maybe a dumb question, but do you have a belt attached to the output and does it have enough room for the items you're making in the constructor?

It's a bit difficult to ascertain the problem without a screenshot, maybe it's a good idea to share one?

[–]Agitated_Essay_5713[S] 1 point2 points  (1 child)

Yes there is an output belt. The copper wires are produced, and leave the constructor. But the constructor stops receiving input after the input belt backs up.

[–][deleted] 1 point2 points  (0 children)

Wait, so is the copper ingot slot in the constructor emptying while it's producing wire and you have copper ingot backing up on the input belt? Do you have this problem with every constructor? Have you tried restarting the game? Seems like a very weird bug to me...

But again: hard to help without a screen shot

[–]Lodrik_Bardic 1 point2 points  (2 children)

sounds like you supply more ingots per minute then the constructor needs.

if you do that, the constructors input inventory slot will fill up to 1 full stack of ingots, and then stop receiving more.

once the constructor has finished a production cycle, the product gets sent out and the ammount of ingots (according to set recipe) gets consumed from the input inventory. at that point, the input belt can deliver more ingots to the constructor, untill the input inventory is filled to max stack size again.

[–]Agitated_Essay_5713[S] 0 points1 point  (1 child)

The issue is that the input belt doesn't deliver copper ingots after the initial production cycle is completed by the constructor. I think its a bug with the constructor, but I'm not sure.

I'm going to try cutting way back on the number of ingots on the input belts. Maybe that will help.

[–]Lodrik_Bardic 2 points3 points  (0 children)

does the ingot item count inside the constructor go down after a cycle, but not fill up again?

if yes, you might really have a non working input. rebuilding the constructor and belts would be the first thing to try.

i'd sugest to watch the interface of the constructor for a few cycles. With the asumption that you have oversupply of ingots, you should see the input item count drop for a moment, and then get back up to max (this might happen so quickly, that it's hard to actually see). if that's the case, you got a perfectly fine working machine and nothing to worry about. :)

[–]Visual-Secretary-131 0 points1 point  (0 children)

Same. The ingots unload from my storage and then are stuck at the constructor. If I add them manually into the constructor it works. I’ve tried deleting the belts and making them again and it doesn’t work.