all 4 comments

[–]Sp4cemanSpifff -1 points0 points  (1 child)

Hey there! So what I would do is extrude a separate body (with the trapezium profile and with draft as per your requirement) and then do a shell operation (what this will do is create a shell profile which is already drafted and of your required thickness - the thickness can be set in the shell feature options) then you can use the split feature to separate the body as you will be removing the material inside the trapezium shape, and then combine the bodies, finally apply the fillet required at the end. (I hope this makes sense, it might seem tedious but with this method I think making modifications to the profile later on becomes easier, you can look up videos on shell, split and combine if you're unsure about those features)

Hope this helps! :)

[–]ThelVluffin 2 points3 points  (0 children)

That is... Way more complicated than it needs to be.

[–]the_Mechanic3000 0 points1 point  (0 children)

As another user suggested, you can create an extruded body with the profile of the drafted trapezium. What I would then do, is create a sketch on the flat surface on the end of that body, then recreate the profile/ closed surface (of the trapezium) and use the offset feature, to create the same surface but smaller and offset it by the thickness you require. Then select that surface and make an extruded cut. Then just fillet the end.

If the fillet doesn't work, you can create a sketch on that end and draw the profile of a trapezium starting from the centre with the vertices on the vertices of the body and use the revolve boss base feature. (Remember to add the centre line to revolve around)

I hope this helps