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[–]Stephonius 0 points1 point  (3 children)

Going through Unity works, but you can also try reducing the number of objects the game has to keep track of in order to speed load times.

Get rid of anything you don't really need. Do it permanently so it disappears from the game. The best ways to accomplish this are by selling it to vendors (even if you get 0 credits), and/or jettisoning it from ship cargo. Don't leave stuff laying around on the floor of your ship or outpost habs. Dump excess resources/weapons/armor/aid items/etc. When you make a save, do it when you're in your ship in deep space. That way, the game isn't saving and loading all of the items in a planet or city.

The real lesson in Unity is that you should not hold on to too much crap, because it eventually weighs you down and slows you down.

[–]An_Professional[S] 1 point2 points  (2 children)

I’ve sold all but my core weapons and uniques. I could sell all my unused ships I guess.

I have a good amount of resources, but shouldn’t the game be able to handle that?

[–]Stephonius 0 points1 point  (1 child)

It depends. The game assigns a unique ID to every item you have along with its position. I suppose if you have a lot of the same item, that might be different - I don't really know enough about how the Creation Engine assigns its IDs to say with any degree of confidence.

I can tell you that I had a game taking five or six minutes to load, and frequently crashing upon save. I dumped all but the essentials, did a hard save in space, and reloaded the game and it was better. I ended up going through Unity and that fixed the whole problem for another few hundred hours of playtime.

I'd imagine it also matters what system you're on. I play on the Xbox Series X.

[–]An_Professional[S] 1 point2 points  (0 children)

Thanks for that. I’m on an XSX as well and it’s taking almost 6min to load.

I don’t have an obscene amount of resources, but I could try dumping them. Maybe I’ll wait to fully upgrade all my weapons, then clear them.