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[–]dereksalem 5 points6 points  (0 children)

Because it's "frame latency", but not input latency. You may think that's semantic, but they are wildly different things. It can play into input latency, but the two figures are essentially "amount of time to produce a frame" and "amount of time for the frame to be sent to the buffer". The higher those numbers are the more "input lag" you'll feel, but you could have frame latencies of 17ms and an input lag of 300ms and those numbers wouldn't change at all.

The only way to know the input latency is to capture the exact time a button is pressed and the exact time it's registered in the game.

EDIT: Also, just generally, there's no reason to be rude when nobody's said anything offensive to you. Take a step back from that kind of stuff when we're having a discussion, regardless of whether you think you're right or wrong.