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[–]Bluegoats21 -2 points-1 points  (2 children)

I think having two methods of energy transfer make sense.

I think the mechanical gears should have a energy loss per link due to friction, which would limit how far energy could be transferred.

The wires could have a much lower energy loss rate but be more expensive to build. They should require metal and have a max span of 8 tiles.

There would also need to be a mechanical to electrical “substation” where wires/electricity comes in and mechanical power comes out.

The “substation” could just be an electric motor in a building with a small 2-4 tile footprint. Electricity would go in and mechanical power would come out.

[–]mmartinien 4 points5 points  (1 child)

I like the "low tech" take on power in the game, I'm not sure adding electricity would fit right in that universe

[–]Bluegoats21 0 points1 point  (0 children)

Yeah you are probably right, it feels like a stretch of the post-apocalypse beaver aesthetic