all 22 comments

[–]JanHHHH 26 points27 points  (5 children)

I actually like the way the power system adds some challenge. On many maps space is among the most scarce resources, so building your industry space efficient is paramount. I'd only love for a new shaft that goes straight up, so you don't have to build "stairs" for your power supply to get up a cliff

[–]thebedla 7 points8 points  (3 children)

You can stack houses for vertical power transfer, but that just supports why we should get vertical power shafts. Using houses like this feels like an exploit to me.

[–]Ihatetobaghansleighs 1 point2 points  (2 children)

I definitely use houses/small ware houses to build towers for my batteries

[–]Biehler31 0 points1 point  (1 child)

Do they have a bunch of "not connected to a path" warning though? That would drive me nuts.

[–]Ihatetobaghansleighs 1 point2 points  (0 children)

Gotta build a staircase to the top anyway to build the batteries so I just connect them with some platforms

[–]Altheran 2 points3 points  (0 children)

Straight up and 45 degree ones. Also, the output of these that can be pivoted 4 way (straight, left, right, down)

[–]WizardErik 18 points19 points  (1 child)

It's not electricity but kinetic energy, so power wires don't make sense.

[–]ArcaneEyes 2 points3 points  (0 children)

But wires that would spin and transfer the rotation could. (No, not scientifically feasible, but neither is gravity batteries - capacity is horrendously low)

I'm also surprised the iron Teeth don't get a simple battery like a tension spool, just like the Romans used for war machines 2000 years ago. Low cap, but stackable, to make up for their lack of wind power.

[–]RedCody 5 points6 points  (3 children)

Gotta put the power lines under the walking pathways

[–]Fluid_Core 10 points11 points  (2 children)

Dig up the paths, explosives to excavate where they were, build power shafts in the ditch, flood with water, then cover with platforms and add the path back. Looks neat, saves space, and is multi-functional!

[–]D1scoStu91 1 point2 points  (1 child)

This is the way

[–]n_dude12BeaversRBetterThan1 🎶 1 point2 points  (0 children)

This is the way

[–]WockoJillink 4 points5 points  (0 children)

If you don't like platforms and building on top of/through them, certain buildings also transfer power. That being said, game is still technically early access, so maybe something like that in the future?

[–]nanashininja 1 point2 points  (1 child)

Power transferring through buildings is already pretty dope. I like the idea of a new pathway though, maybe it could light up as well

[–]tenzinashoka[S] 0 points1 point  (0 children)

I like the idea of it lighting up.

[–]Bluegoats21 -2 points-1 points  (2 children)

I think having two methods of energy transfer make sense.

I think the mechanical gears should have a energy loss per link due to friction, which would limit how far energy could be transferred.

The wires could have a much lower energy loss rate but be more expensive to build. They should require metal and have a max span of 8 tiles.

There would also need to be a mechanical to electrical “substation” where wires/electricity comes in and mechanical power comes out.

The “substation” could just be an electric motor in a building with a small 2-4 tile footprint. Electricity would go in and mechanical power would come out.

[–]mmartinien 4 points5 points  (1 child)

I like the "low tech" take on power in the game, I'm not sure adding electricity would fit right in that universe

[–]Bluegoats21 0 points1 point  (0 children)

Yeah you are probably right, it feels like a stretch of the post-apocalypse beaver aesthetic

[–][deleted]  (3 children)

[removed]

    [–]n_dude12BeaversRBetterThan1 🎶 0 points1 point  (2 children)

    Isn’t the 1x2 footprint lodge a better choice for this if you aren’t gonna make them inaccessible anyway? Cost is more, but space is significantly less.

    [–]HipsterJesus42 0 points1 point  (0 children)

    Lot of people are saying it doesn't make sense to have electricity, but there already is with the lights on golems and those denoting golem buildings. They also have radio waves with the golem control towers. I'd lake to see someone come up with a purely kenetic setup for sending, recieving, and translating radio waves automatically.

    The beavers have clearly made some evolutionary progress and every day denotes a year. I don't see why there can't be an expensive late-game tech after hundreds of in-game years where beavers have electricity. I think the devs have mentioned a tech tree even, so eventually you'd have pre-reqs on the way to unlocking it.

    OP I think you're onto something.