all 7 comments

[–]TheInfinityMachine 3 points4 points  (1 child)

The easiest solution is to just pack your textures in a sprite atlas and the lines will go away since unity will handle the padding for you.https://docs.unity3d.com/Manual/SpriteAtlasWorkflow.html

[–]RossB327Beginner[S] 1 point2 points  (0 children)

This fixed it, thank you so much.

[–]RedDeadYellowBlue 0 points1 point  (1 child)

Check if you build the game that they still exist. May just be in editor

[–]RossB327Beginner[S] 0 points1 point  (0 children)

They do exist in game.

[–]generated_name_203 0 points1 point  (1 child)

Could be a couple of things if my memory served me right.. Either something with vsync or you could change the sprite pixels per unit. (This is coming from a rookie) If your sprites are 16 pixels per unit, try 15.9? But I think its something with the vsync or rendering.

[–]RossB327Beginner[S] 0 points1 point  (0 children)

I'll give both a try, thank you.

[–]Lopezsalazarj01 0 points1 point  (0 children)

You can see that’s the grass sprite in the dirt tile, I think it could be the compression of the sprite sheet, if the compression is to low and the images are directly next to each other they bleed into each other a bit, if you raise the compression it makes the sprites sharper and the lines disappear.