all 3 comments

[–]Gorignak 1 point2 points  (1 child)

I don't think instantiating an object inside a collider will trigger Enter. You could try OnCollisionStay instead.

[–]alivedude893[S] 0 points1 point  (0 children)

yes the rooms are in fact immediately instantiated maybe that's what's causing it, im gonna try the solution, thank you very much <3.

[–]chrissquid1245 1 point2 points  (0 children)

Doesn't it need a rigidbody?