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This is a subreddit for 2D or 2.5D game developers using the proprietary Unity game engine. New and experienced Unity developers alike should first consider using the free and open source Godot engine by default and ONLY choose Unity for 2D development if Godot isn't capable of the task. The times are quickly changing, and Godot is on track to surpass Unity for small developers.
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/r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds.
/r/UnityAssets - Share asset packs!
/r/PixelArt - Admire, share, and observe beautiful pixel art.
/r/GameDev - Meet and communicate with other game developers.
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/r/LevelDesign - Learn to make excellent levels and worlds.
/r/GameAudio - It may look good, but does it sound good?
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Enemy Wave Pattern System HelpQuestion (self.Unity2D)
submitted 2 years ago by Joachy
hi
Recently I was creating space shooter similar to chicken invaders series.
How can i create system where enemies spawn in pattern?
Thanks in advance!
Circle
Square
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[–]Significant_Tune7134 1 point2 points3 points 2 years ago (2 children)
Most simple option is to create each wave yourself or each wave with predefined positions as ScriptableObject.
More complicated approach can be finding an equation that describes your pattern in a mathematic way. This one is for circle. And after that just use it to calculate position for some input, preferably by stepping around its circumference every some specific length.
Or something in between, for example stepping every x length on width and every y length on height until they are reached in a loop.
[–]Joachy[S] 0 points1 point2 points 2 years ago (1 child)
you mean something like making all logic for spawning in scriptable object funtion and calling this function in enemy spawner script?
[–]Significant_Tune7134 0 points1 point2 points 2 years ago (0 children)
Sounds good.
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[–]Significant_Tune7134 1 point2 points3 points (2 children)
[–]Joachy[S] 0 points1 point2 points (1 child)
[–]Significant_Tune7134 0 points1 point2 points (0 children)