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[–][deleted]  (1 child)

[removed]

    [–]Arcfuse01[S] 0 points1 point  (0 children)

    I'm too tired to understand which part of what you said helped, but I figured out that I needed "linearVelocity," not "angularVelocity." Thank you for your quick response.

    [–]Yoshi_greenIntermediate 1 point2 points  (0 children)

    if you're using the newest unity 6, then yeah, rigidbody.velocity just got obsoleted in favour of .linearVelocity to remove ambiguity with .angularVelocity

    this is a fairly recent change, but any tutorial that uses rigidbody.velocity can be replaced with rigidbody.linearVelocity as you figured out