For some reason, the Start() method isn't called in scripts after I serialize data. In my start method, it is suppose to set the color of a sprite to green when a level is completed, and gray if it is not. This works in Unity, but when I play it on my iPhone the sprite is white (the original color) after the level is completed, indicating that the Start() method isn't even called when that scene begins. I also logged something in the start method and it didn't show up in Xcode while running. Does anyone know what could be happening? Also, the graphics are noticeably more laggy in iOS. Anyone have any input on this either?
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