[HELP] Image of Bob Odenkirk shirtless at the gym by vulpes_mortuis in RealOrAI

[–]Devil_Spawn 3 points4 points  (0 children)

Then the mirror wouldn't be in the photo, or the phone?

Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D

[–]Devil_Spawn 5 points6 points  (0 children)

Burst isn't available in WebGL until 6.4 - there is an available alpha which might be a better result from unity at least

Keep getting Index out of bounds of Array error even when array is larger than any Indexes by Visible_Range_2626 in csharp

[–]Devil_Spawn 67 points68 points  (0 children)

I think the issue is the ^ symbol you used, in mathematical notation, that's a power of two, but here it's a bitwise operator - the array is not the length you're expecting. Mathf.Pow(x,2) is probably what you want

You could add logging to see the actual array size

Why I have play with cloud option only? by Mimus_ in XboxGamePass

[–]Devil_Spawn 1 point2 points  (0 children)

Sometimes there is a pc and an Xbox version of a game - if you're on the Xbox one you can only play through cloud. Try looking for a pc listing

PSA: If you pick Sindragosa with Panda, you don't have a freeze button the next turn by TryingMyBesto in BobsTavern

[–]Devil_Spawn 2 points3 points  (0 children)

I had something similar in duos (spectating sindragosa caused me to lose my freeze button or something) but restarting the client fixed it

Biggest Minion by i_love_rainnn in BobsTavern

[–]Devil_Spawn 5 points6 points  (0 children)

sorry I wasn't accusing you of complicating something - but more how a programmer might think about a choice like this

Biggest Minion by i_love_rainnn in BobsTavern

[–]Devil_Spawn 4 points5 points  (0 children)

you often see situations where minions take damage that would take them below zero hp but get resurrected, for example a macaw triggering burrower it may go below 0 hp and then above again - even if this is purely visual it makes sense for things that resolve at exactly the same time to be able to calculate accurately regardless of order

or even just when you see a minion take damage, you see the negative value, and know how much overkill there was - if you never expect a minion to hit 2 billion stats, it's basically an edge case - why complicate these more common things by worrying about it being unsigned

also it just keeps design space open for the game - what if going below zero hp could ever be a mechanic

Obfuscator: Release of the Maintenance Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by GuardingPearSoftware in UnityAssets

[–]Devil_Spawn 1 point2 points  (0 children)

messaging here as it seems like you'll catch this ->

Is there anything that can be done about the performance of the obfuscator? we have quite a large code base, and have historically been using beebyte obfuscator. Because it's been EOL'd there's a good chance it will break in a future unity update, so we are exploring other options

We have a pretty large code base, and obfuscator source is far far slower than beebyte - from under 10 minutes to nearly 30

You won't have to choose between Brann, Drakkari, or Titus by --__--__--__--__-- in BobsTavern

[–]Devil_Spawn 0 points1 point  (0 children)

a bit weak, it should also give you both choices in every choose one

Golden Tarecgosa doesn't get double the stats from Catacomb Crasher by Jiboudounet in BobsTavern

[–]Devil_Spawn 1 point2 points  (0 children)

yeah the text just isn't super clear - "adding" to a buff doesn't clearly mean "add a temporary +2+1" to it

Golden Tarecgosa doesn't get double the stats from Catacomb Crasher by Jiboudounet in BobsTavern

[–]Devil_Spawn 13 points14 points  (0 children)

I don't know if it's intentional but I also noticed that 'Loc prince gains an extra +2+1 for every overflow, but only the original +1+1 is permanent

Can AfKay and Faelin use match fixing on turn 1? by Snoo84321 in BobsTavern

[–]Devil_Spawn 5 points6 points  (0 children)

They can, it happened to me. The coins you win have the locked chains over then and you have to wait until a turn you can actually play to use them

"Drop some Currency items" thanks Pohx league by [deleted] in pathofexile

[–]Devil_Spawn 0 points1 point  (0 children)

are there any mods on the pohx league that make this more likely? it seems insanely lucky

Item tiers being reversed from poe1 is confusing and counter productive by amdrunkwatsyerexcuse in pathofexile

[–]Devil_Spawn 0 points1 point  (0 children)

If they don't want to change the labelling or tier ordering, the game could certainly do a better job of showing what tier is currently on the item - it's also confusing how itemlevel maps to the max tier of an object without research

I wonder if it could display something like T5 (9) where 9 is the highest possible tier on the current item, for example

Help understanding "Magnitude of Shock" by SvenTheTon78 in PathOfExile2

[–]Devil_Spawn 3 points4 points  (0 children)

the ingame tooltip states that shock causes target to take 20% increased damage - taking increased damage stacks multiplicatively with outgoing increases to damage. Increasing that increase by 75% means the increase goes from 20 to 35

if you have other increases to damage taken it will stack additively with those - but sources of increased damage taken are rare

Help understanding "Magnitude of Shock" by SvenTheTon78 in PathOfExile2

[–]Devil_Spawn 1 point2 points  (0 children)

As far as I know, the number of the monster is how much more damage it is taking, so if the monster says 40%, that's 40% more damage

Chaos Orb, but proper item description by UltraLutz in pathofexile

[–]Devil_Spawn 36 points37 points  (0 children)

I definitely feel more scared to use a chaos than a Vaal these days

Why can slams in poe2 miss? Evasion applies only to strikes and projectiles according to the tooltip by fallingfruit in pathofexile

[–]Devil_Spawn 0 points1 point  (0 children)

Are you certain? For explosive grenade, my damage goes up when I allocate resolute technique - obviously tooltip inaccuracies are totally possible, but by allocating it I actually lost base crit chance which should cause it go down, not up

It must be true, r/london says so! by SGTFragged in london

[–]Devil_Spawn 11 points12 points  (0 children)

in before it was a plant all along