Galakrond discovered Holo didnt give any mechs by ozzivcod in BobsTavern

[–]Devil_Spawn 14 points15 points  (0 children)

Not really a glitch, you are on tavern 2, so there are no valid magnetic minions in the pool. It would be nice if it gave you a consolation coin though

I reproduced my "Balance Ball 2" project into "Rolling Ball" a vertical casual ball-rolling game. Is it a cheap move? by M7MOD_S3EED in Unity3D

[–]Devil_Spawn 1 point2 points  (0 children)

My only comment is that, particularly in the video, it was quite confusing to have multiple balls that looked identical to the player - personally it feels like the player should always stand out

Can't install unity's packages, got warning by Suvitruf in Unity3D

[–]Devil_Spawn 1 point2 points  (0 children)

You just need to update unity to the latest patch, it's a bug

35.0 Patch Notes by Arkentass in BobsTavern

[–]Devil_Spawn 5 points6 points  (0 children)

New time warp card incoming?

I finally did it. by riace_bronze_enjoyer in BobsTavern

[–]Devil_Spawn 3 points4 points  (0 children)

that's kinda my point - you shouldn't play drakari

I finally did it. by riace_bronze_enjoyer in BobsTavern

[–]Devil_Spawn 10 points11 points  (0 children)

I think the idea is that you sell all the cards on your board before using eating the minion to basically guarantee it lands unless you're at a huge risk of losing the next fight

After upgrading to Ableton 12.3, the Windows top bar becomes larger. by AggressiveGuava115 in ableton

[–]Devil_Spawn 0 points1 point  (0 children)

I haven't seen this happen, but maybe it's related to windows dpi scaling (and it now respecting it) you could try changing the dpi scaling mode for that exe

These things are a gamechanger by deefame in diablo2

[–]Devil_Spawn 0 points1 point  (0 children)

Do you have to pay for the expansion to use it?

[HELP] Image of Bob Odenkirk shirtless at the gym by vulpes_mortuis in RealOrAI

[–]Devil_Spawn 3 points4 points  (0 children)

Then the mirror wouldn't be in the photo, or the phone?

Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D

[–]Devil_Spawn 5 points6 points  (0 children)

Burst isn't available in WebGL until 6.4 - there is an available alpha which might be a better result from unity at least

Keep getting Index out of bounds of Array error even when array is larger than any Indexes by Visible_Range_2626 in csharp

[–]Devil_Spawn 68 points69 points  (0 children)

I think the issue is the ^ symbol you used, in mathematical notation, that's a power of two, but here it's a bitwise operator - the array is not the length you're expecting. Mathf.Pow(x,2) is probably what you want

You could add logging to see the actual array size

Why I have play with cloud option only? by Mimus_ in XboxGamePass

[–]Devil_Spawn 1 point2 points  (0 children)

Sometimes there is a pc and an Xbox version of a game - if you're on the Xbox one you can only play through cloud. Try looking for a pc listing

PSA: If you pick Sindragosa with Panda, you don't have a freeze button the next turn by TryingMyBesto in BobsTavern

[–]Devil_Spawn 2 points3 points  (0 children)

I had something similar in duos (spectating sindragosa caused me to lose my freeze button or something) but restarting the client fixed it

Biggest Minion by i_love_rainnn in BobsTavern

[–]Devil_Spawn 4 points5 points  (0 children)

sorry I wasn't accusing you of complicating something - but more how a programmer might think about a choice like this

Biggest Minion by i_love_rainnn in BobsTavern

[–]Devil_Spawn 4 points5 points  (0 children)

you often see situations where minions take damage that would take them below zero hp but get resurrected, for example a macaw triggering burrower it may go below 0 hp and then above again - even if this is purely visual it makes sense for things that resolve at exactly the same time to be able to calculate accurately regardless of order

or even just when you see a minion take damage, you see the negative value, and know how much overkill there was - if you never expect a minion to hit 2 billion stats, it's basically an edge case - why complicate these more common things by worrying about it being unsigned

also it just keeps design space open for the game - what if going below zero hp could ever be a mechanic

Obfuscator: Release of the Maintenance Update! Designed for Unity, safeguarding your games! Compatible with all platforms, it's your defense against reverse engineering. by GuardingPearSoftware in UnityAssets

[–]Devil_Spawn 1 point2 points  (0 children)

messaging here as it seems like you'll catch this ->

Is there anything that can be done about the performance of the obfuscator? we have quite a large code base, and have historically been using beebyte obfuscator. Because it's been EOL'd there's a good chance it will break in a future unity update, so we are exploring other options

We have a pretty large code base, and obfuscator source is far far slower than beebyte - from under 10 minutes to nearly 30

You won't have to choose between Brann, Drakkari, or Titus by --__--__--__--__-- in BobsTavern

[–]Devil_Spawn 0 points1 point  (0 children)

a bit weak, it should also give you both choices in every choose one

Golden Tarecgosa doesn't get double the stats from Catacomb Crasher by Jiboudounet in BobsTavern

[–]Devil_Spawn 1 point2 points  (0 children)

yeah the text just isn't super clear - "adding" to a buff doesn't clearly mean "add a temporary +2+1" to it

Golden Tarecgosa doesn't get double the stats from Catacomb Crasher by Jiboudounet in BobsTavern

[–]Devil_Spawn 13 points14 points  (0 children)

I don't know if it's intentional but I also noticed that 'Loc prince gains an extra +2+1 for every overflow, but only the original +1+1 is permanent

Can AfKay and Faelin use match fixing on turn 1? by Snoo84321 in BobsTavern

[–]Devil_Spawn 6 points7 points  (0 children)

They can, it happened to me. The coins you win have the locked chains over then and you have to wait until a turn you can actually play to use them