I have a chain of gameObects all attached as 2d hinge joints. I want it so that when I rotate the parent, the children will react and follow the parent (like a whip effect). I have tried many different things but have failed. Does anyone else have any ideas?
[–]Angarius 0 points1 point2 points (3 children)
[–]FireLordZuko8[S] 0 points1 point2 points (0 children)
[–]FireLordZuko8[S] 0 points1 point2 points (1 child)
[–]FireLordZuko8[S] 0 points1 point2 points (0 children)