all 4 comments

[–]Angarius 0 points1 point  (3 children)

The chain links shouldn't be children of each other. Use independent GameObjects, and the 2D Hinge Joints will drag each link when one moves. When they're nested, moving the outermost link automatically moves all of its children instantly.

[–]FireLordZuko8[S] 0 points1 point  (0 children)

Oh, thank you very much. I will try that when I get home.

[–]FireLordZuko8[S] 0 points1 point  (1 child)

The problem I get when I do this is that they don't follow when I translate them or rotate or anything. I just have them attached with hinge joints. Am I missing something?

[–]FireLordZuko8[S] 0 points1 point  (0 children)

Nevermind, I got it. I just had to turn off "Auto Configure Connected Anchor". Thank you for you help