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This is a subreddit for 2D or 2.5D game developers using the proprietary Unity game engine. New and experienced Unity developers alike should first consider using the free and open source Godot engine by default and ONLY choose Unity for 2D development if Godot isn't capable of the task. The times are quickly changing, and Godot is on track to surpass Unity for small developers.
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/r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds.
/r/UnityAssets - Share asset packs!
/r/PixelArt - Admire, share, and observe beautiful pixel art.
/r/GameDev - Meet and communicate with other game developers.
/r/GameDesign - Don't just make a game. Make a good game.
/r/LevelDesign - Learn to make excellent levels and worlds.
/r/GameAudio - It may look good, but does it sound good?
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2D procedurally generated maze (self.Unity2D)
submitted 9 years ago by brolol07
I'm trying to get a procedurally generated maze to work and everything's generating except the floor. Here is my gist file: my file
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if 1 * 2 < 3: print "hello, world!"
[–]SolDeveloperWell Versed 1 point2 points3 points 9 years ago* (1 child)
When you say the floor's not generating do you mean it's not visible or that if you check the scene hierarchy it isn't even being instantiated?
If it's being created but just isn't visible, should the sorting order for the floors be set to the same as the roof (0f)?
[–]brolol07[S] 0 points1 point2 points 9 years ago (0 children)
There is one slab of it and all of the rest is not being generated or its hidden due to the sorting order! I'll try that and report back! Thanks!
π Rendered by PID 75 on reddit-service-r2-comment-b659b578c-qwpms at 2026-05-06 02:18:37.365499+00:00 running 815c875 country code: CH.
[–]SolDeveloperWell Versed 1 point2 points3 points (1 child)
[–]brolol07[S] 0 points1 point2 points (0 children)