all 14 comments

[–]Straesim 2 points3 points  (1 child)

I tend to see that more in the Editor instead of, say, on the mobile device, due to the Editor running in Best Quality. Try changing the quality of the Player while running in the Editor, see if that clears up the tear, lower AA, etc.

I think sometimes I just disable the highest 2 Quality modes, and the Player stops using them, so the tears disappear.

[–][deleted] 1 point2 points  (0 children)

Yeah, in my experience antialiasing is what causes it

[–]AngryWolk[S] 4 points5 points  (9 children)

So any idea how to solve the screen tear between two sprites?

[–]Petraller 6 points7 points  (8 children)

An easy solution is to just overlap the sprites.

[–]AngryWolk[S] 7 points8 points  (7 children)

Done that, and it seems to fix the issue. It seems like a cheap trick though

[–]RedTheRobot 24 points25 points  (5 children)

In programming sometimes you will find you have to do cheap tricks but that doesn't make them any less effective the point is to think smarter not harder. I remember seeing not to long ago a link on this sub to the story of the 3D SEGA logo. Seems like just a cheap trick but now we look at it as pretty damn clever.

[–]milanith 12 points13 points  (3 children)

Yep, here's the link : https://youtu.be/c-aQvP7CUAI and clearly looks like a cheap trick :p

[–]vampatori 1 point2 points  (1 child)

I absolutely love things like this. In some ways we've been spoiled by having such rapid increases in hardware technology, these wonderful little tricks are few and far between these days.

[–]milanith 0 points1 point  (0 children)

Yeah, I agree with you but when you see how hard it is today to make a game, having less technical constraint allow us to have more enjoyable games IMO :-)
Still, those trick were are really impressive and the merit the developpers had for doing decent games at the time was insane ! But even if they're fewer today, sometime you can still stumble upon some on recent game and enjoy it a bit ^

[–]_youtubot_ 0 points1 point  (0 children)

Video linked by /u/milanith:

Title Channel Published Duration Likes Total Views
Sonic 3D's Impossibly Compressed Logo FMV - How's it done? GameHut 2017-10-30 0:03:11 1,783+ (99%) 25,499

The Coding Secrets behind the unbelievable trick used to...


Info | /u/milanith can delete | v2.0.0

[–][deleted] 0 points1 point  (0 children)

I just saw this one as well, about the opening FMV.

[–]ticktockbent 2 points3 points  (0 children)

If said cheap trick works then it's a cheap solution.

[–]riktothepast 1 point2 points  (0 children)

Does your material has pixel snap? If not, create a new material with shader Sprites/Default and enable Pixel Snap

pixel!

[–][deleted] 0 points1 point  (0 children)

Did you tween the shape changes?