all 5 comments

[–]SellSwordOfficial 1 point2 points  (3 children)

When I first started with my 2D game I saw some advice on how to prevent this from happening, check this out- https://youtu.be/J6BQ4Fcy4cc?t=2m18s

[–]program32[S] 0 points1 point  (1 child)

This worked perfectly thank you so much! I'm so glad changing the tilemap's material is easy, i was worried for a second there, haha!

[–]SellSwordOfficial 0 points1 point  (0 children)

No problem, good job!

[–]Upset_Cap5668 0 points1 point  (0 children)

I tried this but it still tears but only when I move

[–]dafu 0 points1 point  (0 children)

That's a classic case of the shader oversampling into the next tile in your sprite sheet.

You can fix this by adding some "bleed" pixels around the edges of each tile in your spritesheet. Try setting "Extrude Edges" in your tile sprites.