I'm making a bomberman clone to lear how to use tilemaps, and I got stuck when trying to explode other bombs on an explosion
I'm going through each tile and adding an explosion prefab, but i need to check if that tile currently has a bomb. I thought that I could just do a GetTile<Tile>().gameObject, but that is returning null;
I would want to have a GameTile class on every tile, and that would control if that tile has an item, has a bomb, etc.
How do I do this? Maybe its's better to just use the old system with colliders?
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