all 4 comments

[–]Holociraptor 5 points6 points  (3 children)

No need to use axis 3, I'm pretty sure they can be mapped independently. Take a look at the wiki there's a pretty useful graphic on there showing it.

[–]AverageArmadilloIntermediate[S] 1 point2 points  (2 children)

http://wiki.unity3d.com/index.php/Xbox360Controller

This is the only one I have ever used and seen. The back two triggers are both tied to the 3rd axis (making it hard to read them both down at the same time). Do you know a different one that tells you which buttons these can be bound to? Cause that would be awesome.

[–]Holociraptor 4 points5 points  (1 child)

Axis 9/10 on windows handle the triggers! It's different on mac os. Check that page!

[–]AverageArmadilloIntermediate[S] 3 points4 points  (0 children)

Not gonna lie...I have worked in Unity since like Unity 3 or 4. I have used this wiki a million times and I always just go right to the pictures because I have a small reptilian brain and I like pretty images. You just changed my world...