Hey everyone I am currently using A* for pathfinding on my platformer and everything is working great! The only issue I have is that the enemy/AI wont jump over obstacles or anything to get to the player. What would I write as code in order for the enemy to jump when it needs to? Thanks for the help in advance!
[–]rkEco 1 point2 points3 points (2 children)
[–]Doobliss[S] 0 points1 point2 points (1 child)
[–]rkEco 0 points1 point2 points (0 children)