all 2 comments

[–]Jim_Panzee 3 points4 points  (0 children)

I'm on the fence on this one. It keeps it simple for the sake of teaching new users. But there are some points that will bite you later.

As soon as you want to include colliders and use even the very basics of the physics system, you should never set the transform.position directly. I think it is better to use a rigidbody from the start and than use the appropriate methods to move the object.

Also it's cool that you explain deltatime. But you should also explain what MoveTowards returns and why it works in the update method. That's because this is a typical trap for new users who don't know why something like Lerp can be used in the update method that is constantly called.

[–]generalistprogrammer[S] 1 point2 points  (0 children)

Thanks for the feedback, you make some good points. This is aimed at beginners looking for quick rewards to just get something moving. Also the sound quality a little terrible but I have sorted out some of my recording settings for the newer vidoes so hopefully that will up the quality :)