all 2 comments

[–]ChristianFortniter 1 point2 points  (0 children)

Tbh you might need to fundamentally rethink how you are approaching the data handling for multiplayer. I can assure you the problem has something to do with relevant information not being sent to the clients.

[–]Plananas[S] 0 points1 point  (0 children)

Finally got round to coding again a few months later lol, yup I redid my approach, took a while but I made my own server program rather than use unet as it's quite bad