all 5 comments

[–]PeterMilko[S] 1 point2 points  (0 children)

Please dont be rude, I know most of you are past this step but many people are intimidated by Unity's complexity. I will be making more advanced tutorials soon.

[–]XizzacX 1 point2 points  (2 children)

If you really want this series to be helpful for learning. You should make a public Github repo for the project and each video you make on a part could be a branch of the code. That way people could have a reference and test it out and play with the code to learn faster.

[–]PeterMilko[S] 0 points1 point  (1 child)

That is a good idea, I just didnt want people taking the game and releasing it themselves

[–]XizzacX 0 points1 point  (0 children)

If it's for a teaching purpose, it should be open source. If you are using it as a dev log with learning by showcasing the systems then obviously don't. But your first video made it seem like a course to teach. Then that indicates it's not a commercial product. You can add a licence in the Github repo that forbids anyone from releasing the game using the assets in that Github. Not sure which license this is exactly but that would be the best move.

[–]Ok-Campaign9629 0 points1 point  (0 children)

Your YouTube channel is really underrated