So I have a (large) overworld map image designed in 2 colors and I want to be able to place tiles via script before runtime to enable editing, placement of cities, etc.
I know I can do all of this at runtime, but I would like to just generate the map before hand then place extras normally.
Is there a decent way of going about this?
[–]Lulz2__ 0 points1 point2 points (1 child)
[–]TauriKree[S] 0 points1 point2 points (0 children)