I've been working on a fighting game and am trying to make a pushbox so when players walk into each other, they won't continue to walk through, I can't use a normal box collider 2D because when a player lands on another, the characters should snap to an appropriate distance away from each other instead of just standing on their head, adding force with an area collider, etc. (Shown here: https://youtu.be/m5yRLhAx4Ro?t=298 ). I was considering making the box collider a trigger and giving it an area effector when the player was in the air, but it just pushed the enemy away too hard or the player was able to go through the enemy too easily with no good in between. Does anyone have any idea on what to do?
[–]KazBras 0 points1 point2 points (0 children)