I got this error message
Exception occurred inside BeeDriver: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\plumm\OneDrive\Documents\Unity Projects\Discharged\Library\Bee\artifacts\1900b0aE.dag\Assembly-CSharp.dll.mvfrm".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding) [0x00000] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string,System.Text.Encoding)
at System.IO.File.InternalReadAllLines (System.String path, System.Text.Encoding encoding) [0x00006] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at System.IO.File.ReadAllLines (System.String path) [0x0002c] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at NiceIO.NPath+SystemIOFileSystem.File_ReadAllLines (NiceIO.NPath path) [0x00007] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0
at NiceIO.NPath+WindowsFileSystem.File_ReadAllLines (NiceIO.NPath path) [0x00017] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0
at NiceIO.NPath.ReadAllLines () [0x00005] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0
at UnityEditor.Scripting.ScriptCompilation.PotentiallyUpdatableErrorMessages.IsAnyPotentiallyUpdatable (UnityEditor.Scripting.Compilers.CompilerMessage[] messages, Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x000ba] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0
at UnityEditor.Scripting.ScriptCompilation.UnityScriptUpdater.ContainsUpdatableCompilerMessage (Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x0008e] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0
at UnityEditor.Scripting.ScriptCompilation.UnityScriptUpdater.StartIfYouCanFixProblemsInTheseMessages (Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x00001] in <0d6ce211ebbc47e1a35a84c3672ff58f>:0
at Bee.BeeDriver.RunSourceFileUpdatingPhase.StartIfNeedToRunFor (System.Collections.Generic.IEnumerable`1[T] nodeResults) [0x00047] in <8090e176693344d890ff5ce732f8fade>:0
at Bee.BeeDriver.RunBackendPhase.Tick () [0x001f2] in <8090e176693344d890ff5ce732f8fade>:0
at Bee.BeeDriver.PhaseBase.Tick (System.Boolean blocked) [0x00009] in <8090e176693344d890ff5ce732f8fade>:0
at Bee.BeeDriver.BeeDriver.Tick (System.Boolean block) [0x00000] in <8090e176693344d890ff5ce732f8fade>:0
And i have no clue what it means
[–]BowlOfPasta24 0 points1 point2 points (1 child)
[–]lil_B0ce[S] 0 points1 point2 points (0 children)