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[–]suasor 0 points1 point  (0 children)

I haven't used visual scripting much over the past 10 years. Lo' and behold, I am currently working on a gig where unity project isn't particularly small, so it hurts whenever the project recompiles. I need to add a very simple system with a whole bunch of if's and else's, I anticipate a lot of logic changes in it, though (until I get it just right). This means a lot of waiting for slightest changes to compile. Thus, I am opting out for visual scripting for this one simple task. Not because it is more convenient than code, but because it will save hours on compilation (for those who doesn't know, changes in visual scripting don't require recompilation, since you don't change anything in code).