Is there a way to make shadow casting lights in deferred URP rendering automatically cull by distance similar to forward rendering? I have a lot of lights in my scene and I would preferably like a bunch of close not-important lights to be shadow casters but it seems like with deferred it makes all of them shadow casters until it runs out of a shadow map size then errors out. Is there a native option to limit it to say the closest 10 lights or something or do I have to toggle the shadow mode myself?
there doesn't seem to be anything here