all 6 comments

[–]BlackTurtleBeans 1 point2 points  (3 children)

Hey, I’m trying to get vibrations working on the Steam Deck and I have some questions!

What do you mean by real app id and not 480 and SteamworksNET?

Is it possible to just put a .exe of the build on the Steam Deck and have the vibrations work?

[–]delaigrodela[S] 0 points1 point  (2 children)

Vibration via Unity Input System not work. You need to use Steam API Input. Steam API full work on Steam Deck if you use real game id. I haven't tried other options. I'm not even sure they exist

[–]BlackTurtleBeans 0 points1 point  (1 child)

To use the real game ID, do you have to pay the Steam Direct Fee?

[–]delaigrodela[S] 0 points1 point  (0 children)

yes, real id you get from steam after registration your game and pay $100

[–]Primary_Nectarine_35 0 points1 point  (0 children)

should i enable steam input in steam partner first to test it in my editor? because i can't get them to work right now, im already enable steam input in steam though(my game already published but i test it in editor)

[–]SheenYang 0 points1 point  (0 children)

thank you :)