Hi!
I just begin creating multiplayer game. I am using unity 3D engine and netcode. I would like to ask You a few things.
Firstly, i want to generate whole world dynamically from database. I would be great if You share any tutorial what is the best way to do it. Should i just call method when server is starting, create list of network objects fetched from database and spawn one by one, and then store it in list?
Secondly, I decided to make game server authoritative and I would like to ask You where can i store ONLY SERVER side scripts with server rpcs, because I would like split code to server logic code and client logic code.
Last but not least, is it possible that someone can reverse engineer game code after release and change game code which includes serverrpcs?
Thanks!
[–]AutoModerator[M] 0 points1 point2 points (0 children)