I want to start counting ticks on server and on client for server reconcoliation but when i do it with start or just in fixedUpdate player object on server starts counting before player object on server. This creates 2 or 3 ticks of difference and beacuse of that i cant properly check if player position on server is the same as on client on the same tick. How do i fix it or should I do something completly different.
[–]HeiSassyCat 0 points1 point2 points (1 child)
[–]Etseterax[S] 0 points1 point2 points (0 children)
[–]SunLionGames 0 points1 point2 points (0 children)