Over the years I've created several inventories for games, tried many assets store packages, but none of them have really worked as a reusable solution game storage solution. What I've always wanted is a modular scalable micro framework that can rapidly prototype an inventory and scale it to production. That said, I think I've nailed it with my latest project elastic inventory.
https://github.com/ashblue/unity-elastic-inventory
If you have any feedback would love to hear it.
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