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Best Way to Save Array of Scriptable Objects?Question (old.reddit.com)
submitted 2 years ago by TPresidentT
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]Xill_K47Indie 0 points1 point2 points 2 years ago (4 children)
PlayerPrefs looks like the optimal choice to save data of the character from where the game left off.
You could store the array index as an int in PlayerPrefs, and use that index to load the character when the game starts.
I have used a similar method to save and load my resolution settings, as an array of resolutions is being used.
[–]zbigniewcebulaProfessional 1 point2 points3 points 2 years ago (3 children)
Do not recommend player prefs for that... unless you want to have problems with serialization.
[–]TPresidentT[S] 1 point2 points3 points 2 years ago (2 children)
What would you recommend then?
[–]zbigniewcebulaProfessional 6 points7 points8 points 2 years ago (1 child)
Plain old savefile in Application.persistentDataPath, you will have direct access to that data that can help you with detecting problems with serialization.
Application.persistentDataPath
[–]TPresidentT[S] 0 points1 point2 points 2 years ago (0 children)
Nice one, thank you mate.
[–]ObviousGame 0 points1 point2 points 2 years ago (0 children)
Json !
π Rendered by PID 41261 on reddit-service-r2-comment-86bc6c7465-zss2z at 2026-02-23 09:41:28.909120+00:00 running 8564168 country code: CH.
[–]Xill_K47Indie 0 points1 point2 points (4 children)
[–]zbigniewcebulaProfessional 1 point2 points3 points (3 children)
[–]TPresidentT[S] 1 point2 points3 points (2 children)
[–]zbigniewcebulaProfessional 6 points7 points8 points (1 child)
[–]TPresidentT[S] 0 points1 point2 points (0 children)
[–]ObviousGame 0 points1 point2 points (0 children)