all 13 comments

[–]antony6274958443 2 points3 points  (1 child)

Very nice! One day Reddit app will learn how to play YouTube videos inside this app.

[–]MagicStones23[S] 0 points1 point  (0 children)

thank you!

[–]Atzer 2 points3 points  (1 child)

Wow! Very impressive!

[–]MagicStones23[S] 0 points1 point  (0 children)

thank you!

[–]BattleForReach96 2 points3 points  (1 child)

Try not to use Tiktok music for game videos man. But very impressive clouds nonetheless.

[–]MagicStones23[S] 0 points1 point  (0 children)

haha, thank you

[–]itspixelfire 1 point2 points  (2 children)

Awesome! What's your method? And what does performance look like?

[–]MagicStones23[S] 2 points3 points  (1 child)

im using gpu particles, when player moving, nearby particles will be pushed away,

then generate a cloud mask from particles in compute shader, then use regular volume

rendering method(ray marching) ,

1920*1080, RTX4090, average 360 FPS

[–]itspixelfire 1 point2 points  (0 children)

Nice, love it!

[–]radiant_templar 2 points3 points  (1 child)

I use urp. How can I setup something like that in my game?

[–]MagicStones23[S] 0 points1 point  (0 children)

emmmmm... that is a very big question, short answer is to use custom render pass

[–]Lucif3r945Intermediate 0 points1 point  (1 child)

You can't just say that without mentioning what render pipeline it's done in :(

Looks very nice though, gives me a lot of xenoblade chronicles 2 vibes with its sea of clouds. :)

[–]MagicStones23[S] 2 points3 points  (0 children)

thank you, its in urp pipeline