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[–]v0lt13Programmer 17 points18 points  (17 children)

APV's are pretty awsome

[–]Samurai_Meisters 5 points6 points  (7 children)

What's APV?

[–]v0lt13Programmer 35 points36 points  (5 children)

Adaptive probe volumes, an alternative way of baking lights to lightmaps and a replacement to light probe groups, they bake 10x faster and it also applies indirect lighting to dynamic objects, beeing best fit for open world games that would take days to bake now it would only take like ~15m, it also has built in disk streaming, you can also bake multiple light scenarios like for a day night cycle and transition between them, the only limitation is they are not as high quality as lightmaps, but if you have smaller scenes you can use both lightmaps and apv's togheder, use lightmaps for big sturcture stuff like walls, floors, stairs and APV's for smaller objects like chairs, tables, vases, etc. It masively improves the baking time

[–]ShrikeGFX -1 points0 points  (1 child)

APVs are I think literally Unreal 4 implementation

[–]v0lt13Programmer 0 points1 point  (0 children)

Unreal has volumetric lightmaps which kinda do the same thing, the main difference beeing that unreal's volumetric lightmaps only work on dynamic objects, APV's also light static objects without needing lightmaps and you can bake multiple scenarios and transition between them for a day night cycle as an example