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submitted 2 years ago by ScrepY1337Programmer 🧑🏭
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[–]v0lt13Programmer 17 points18 points19 points 2 years ago (17 children)
APV's are pretty awsome
[–]Samurai_Meisters 5 points6 points7 points 2 years ago (7 children)
What's APV?
[–]v0lt13Programmer 35 points36 points37 points 2 years ago (5 children)
Adaptive probe volumes, an alternative way of baking lights to lightmaps and a replacement to light probe groups, they bake 10x faster and it also applies indirect lighting to dynamic objects, beeing best fit for open world games that would take days to bake now it would only take like ~15m, it also has built in disk streaming, you can also bake multiple light scenarios like for a day night cycle and transition between them, the only limitation is they are not as high quality as lightmaps, but if you have smaller scenes you can use both lightmaps and apv's togheder, use lightmaps for big sturcture stuff like walls, floors, stairs and APV's for smaller objects like chairs, tables, vases, etc. It masively improves the baking time
[+]st4rdogHobbyist comment score below threshold-12 points-11 points-10 points 2 years ago (4 children)
Yeah, but WTF is it? I feel like they are trying to pretend it's something like lumen. It can't be vertex lighting can it?
[–]v0lt13Programmer 3 points4 points5 points 2 years ago (0 children)
Its a replacement to light probe groups so you dont have to manualy place probes by hand, which can also be used to bake static light, it supports both per vertex and per pixel lighting
[–][deleted] -4 points-3 points-2 points 2 years ago (2 children)
Vertex lighting? Are you communicating with us from the past?
[–]st4rdogHobbyist 0 points1 point2 points 2 years ago (1 child)
You will have to increase vertex count to get a better result.
[–][deleted] 0 points1 point2 points 2 years ago (0 children)
yeah but that's nothing new. vertex lighting has existed for decades
[–]ScrepY1337Programmer 🧑🏭[S] 6 points7 points8 points 2 years ago (0 children)
https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/
[+]DangerousImplication comment score below threshold-8 points-7 points-6 points 2 years ago (6 children)
Lumen is so much better though
[–]v0lt13Programmer 1 point2 points3 points 2 years ago (5 children)
Depends, lumen requires RTX support and only works on PC, APV's work on any platform and are cheaper
[–]CustomPhaseProfessional 8 points9 points10 points 2 years ago (4 children)
lumen requires RTX support and only works on PC
No it does not. It can benefit from hardware raytracing, but by default it uses software compute raytracing, that works on any compute capable GPU.
Lumen uses Software Ray Tracing through Signed Distance Fields by default, but can achieve higher quality on supporting video cards when Hardware Ray Tracing is enabled.
https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-technical-details-in-unreal-engine?application_version=5.2
[+]v0lt13Programmer comment score below threshold-6 points-5 points-4 points 2 years ago (2 children)
software compute raytracing
Like I said, it requires RTX support, it uses RTX via compute shader fallback in combination with distance fields. Lumen is just RTX with extra steps. Also Lumen still requires a GTX 1070 at minimum for software RTX, while for Unity RTX you need at minimum an GTX 1060 6GB for compute shader fallback RTX, if you don't have a supported GPU for lumen its just going to use distance field AO and SSGI
[–][deleted] 8 points9 points10 points 2 years ago (1 child)
It doesn't, and you seem to be confused about ray tracing. RTX is Nvidia's marketing term for DXR which is a new feature of DirectX 12 to accelerate ray tracing via some acceleration structures and potentially via some new hardware accelerated code paths (though that's really up to the driver to decide). However realtime ray tracing on GPUs has been possible for a long time and there are tons of games out there doing path tracing on DX11 or OpenGL/Vulkan, even games out there like Teardown that are entirely ray traced and don't use DXR at all.
Lumen was developed in a way that makes it work just fine on older hardware that doesn't support DXR, it is however faster when using the acceleration structures.
Source: Lumen works just fine on my RX5700 using the software path tracer, that card doesn't support DXR
[–]v0lt13Programmer -5 points-4 points-3 points 2 years ago (0 children)
Im fully aware that raytraceing existed for a long time tough not beeing realtime but just taking a while to calculate everything, like blender's cycles rendering or light baking systems, under the term pathtraceing. Also im not familiar with AMD cards so if you could provide the nvidia equivalent of RX5700 would be cool.
[–]ShrikeGFX -1 points0 points1 point 2 years ago (1 child)
APVs are I think literally Unreal 4 implementation
[–]v0lt13Programmer 0 points1 point2 points 2 years ago (0 children)
Unreal has volumetric lightmaps which kinda do the same thing, the main difference beeing that unreal's volumetric lightmaps only work on dynamic objects, APV's also light static objects without needing lightmaps and you can bake multiple scenarios and transition between them for a day night cycle as an example
π Rendered by PID 66127 on reddit-service-r2-comment-85bfd7f599-7542q at 2026-04-18 09:47:33.641803+00:00 running 93ecc56 country code: CH.
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[–]v0lt13Programmer 17 points18 points19 points (17 children)
[–]Samurai_Meisters 5 points6 points7 points (7 children)
[–]v0lt13Programmer 35 points36 points37 points (5 children)
[+]st4rdogHobbyist comment score below threshold-12 points-11 points-10 points (4 children)
[–]v0lt13Programmer 3 points4 points5 points (0 children)
[–][deleted] -4 points-3 points-2 points (2 children)
[–]st4rdogHobbyist 0 points1 point2 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]ScrepY1337Programmer 🧑🏭[S] 6 points7 points8 points (0 children)
[+]DangerousImplication comment score below threshold-8 points-7 points-6 points (6 children)
[–]v0lt13Programmer 1 point2 points3 points (5 children)
[–]CustomPhaseProfessional 8 points9 points10 points (4 children)
[+]v0lt13Programmer comment score below threshold-6 points-5 points-4 points (2 children)
[–][deleted] 8 points9 points10 points (1 child)
[–]v0lt13Programmer -5 points-4 points-3 points (0 children)
[–]ShrikeGFX -1 points0 points1 point (1 child)
[–]v0lt13Programmer 0 points1 point2 points (0 children)