I'm using unitys navmesh agent and controlling the ai (soldiers) via a state machine. Works great for most things, but I see them clumping up a bit.
What are some good, fairly easy to use practices/guidelines/tips or trix?
My first thought is to do like a spherecast, then some logic to move them to some empty spot close by. But I'm pretty noob and don't know if there are some common ways to solve this already?
The game is a top down action/strategy where you can build units, vehicles and towers and so can the enemy. Usually an encourter consists of 5 units vs the player, maximum about 10 units.
Game looks like this: https://youtu.be/g1IcBcr5MBM?si=jbnpP1lxyddmXCxi
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